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Thread: KeeperFX - Test builds for version 0.4.9

  
  1. #11

    Default Re: KeeperFX - Test builds for version 0.4.9

    Thanks, they will be in the next build.

  2. #12
    Mapmaker
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    Default Re: KeeperFX - Test builds for version 0.4.9

    I’ve been playing this new alpha, loving the ability to multi build, and the ability separate and organise my levels. With almost 900 levels it’s such a nice feature to have them in separate folders so I can navigate to them easier. I know you can just edit ddisk but just saying I like this change.

    Something I meant to mention a while ago, is when my graveyard is full I get an warning that creatures can not reach my prison, also I’m playing the game in German only for that very warning to state. Your creature cannot reach the room it needs: gefängnis. So it’s showing both languages this is very odd
    Last edited by shortmicky; November 29th, 2020 at 17:37.

  3. #13

    Default Re: KeeperFX - Test builds for version 0.4.9

    I just tried and got the message 'Eurer friedhof ist nicht groß genug", which sounds correct to me. Do you have the latest sound files?
    And yes, the German translations are not complete, but you're in Luck, Endrix translated some stuff for me and in the next alpha that sentence will be fully german.

  4. #14
    Mapmaker
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    Default Re: KeeperFX - Test builds for version 0.4.9

    Click image for larger version. 

Name:	08ACAFC0-17EE-4BF5-AF80-808F38B708D5.jpeg 
Views:	12 
Size:	3.54 MB 
ID:	2101I get the audio. Sorry I meant the message that falls down.
    it is in english and then gefängnis is the prison.


    Thanks for letting me know I look forward to it

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