Alpha period over: Go download the beta from here: https://keeperklan.com/threads/7368
KeeperFX 0.4.8 has been released, so work has started on version 0.4.9. For that, it helps if people play with the new software and tell us about bugs and other problems.
Due to a different file structure going forwards, to play with the new 'Alpha builds', I have not made an update package from 0.4.8. Instead, download the full 0.4.9 Alpha starter pack here:
Install this like you would any version of KeeperFX. You cannot bring over your save files or settings from 0.4.8.
Do not overwrite an older version with this pack, it will lead to conflicts and crashes.
If you have that test build installed update it with the latest version. The v2215 is not the latest, new versions are posted below with their change log.
So after that click this link to find the latest version and download a small update pack and extract it over the main download, or go to my last post in this topic for the direct link.
Those patches come with a file called '_keeperfx.cfg', this can be renamed to 'keeperfx.cfg' to get the latest configuration settings. For music check the readme file in the '/music' folder.
Please feel free to share any feedback. You can often find me on the Keeperklan Discord too.
What's new (r2215):
- One-click-build!
- Hold Shift to auto fill rooms
- Hold Ctrl for square build/sell rooms
- Scroll to increase/decrease size- Map packs feature
- Different packs with different rules
- Deeper Dungeons now separate pack
- Create your own packs like you can create campaigns
- File structure changed. Original campaign levels now found in \campgns\keeporig folder
- Some levels included, more to come. Open to recommendations.- The game now uses SDL2
- you can no longer force windib or directx video drivers
- comes with new mouse sensitivity settings. Put to 0 to have native windows.- The game can now handle more trap types
- Traps can cast Keeper powers
- Traps can spawn units- Units will not freeze at their spawn under CAVE IN
- Players can teleport to location of choice in possession
- Use the zoom keys as defined in the 'define keys' menu. For example, first press T, then teleport to go to the treasure room.- Chicken spell only works on friendly ground (like it did in DK)
- Keepers will better defend their heart against ranged attacks
- New '-campaign' command line option, to be used with -level
- Use the name of the config file, say: -campaign ancntkpr -level 9- More scaling options for ingame cinematics
- Launcher cannot set this yet, so edit keeperfx.cfg- Windows DPI settings ignored - fixes play on ultra high res monitors
- The -1player command line option can now be used to automatically assign computer players to undefined keepers (mutliplayer maps)
- Fixed game breaking bug in NG+ level 20
- Updated readme file
- Slabs changed from the level script will be automatically untagged if applicable
- Support for non-standard keyboard layouts. (AZERTY, QWERTZ, etc)
- New 'USE_POWER' level script command
- See here: https://github.com/dkfans/keeperfx/w...nds#unreleased- Made the 'Define Keys' menu easy to use
- Mouse3 and scroll wheel can now be assigned to functions in 'Define Keys'
- Added some more items to define keys menu- Scrollbars can now be dragged
- Party spawn fix in 97-Dixaroc
- Made creature menu consistent: Shift is weak, Ctrl is strong. Left is pickup, Right is zoom. On any number/button.
- Disease creature spell fixed
- SET_TRAP_CONFIGURATION script command now works on saved-games
- Units no longer get indefinite speed when held after a slap
- Tunneler trails now target color (like in DK Gold)
- Tunnelers can no longer breach recently fortified walls
- Tunnelers will go to dungeon heart if they get a DUNGEON target before the level is finished loading
Alpha period over: Go download the beta from here: https://keeperklan.com/threads/7368