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Thread: KeeperFX - Test builds for version 0.4.9

  
  1. #21

    Default Re: KeeperFX - Test builds for version 0.4.9

    I can't load the save it seems. Which version did you make it with?
    I see it's from die hard dungeons, do you remember which level?

  2. #22
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    145

    Default Re: KeeperFX - Test builds for version 0.4.9

    With the most current alpha 2289.
    It's the 15th level of the die hard series

  3. #23

    Default Re: KeeperFX - Test builds for version 0.4.9

    I checked and it seems on that particular level it's dumb with old versions too. Here it feels the need to dig to gold first, which is positioned strangely and with 3 portals and 3 allied keepers it's hard for them to actually all get one since they can't claim across allied land.
    I'll keep my eyes open for other maps where it goes wrong though, and if you have another map in mind, please share.

  4. #24
    Mapmaker
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    Jan 2012
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    Bristol, United Kingdom, United Kingdom
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    145

    Default Re: Alpha 2224

    I've attached a screen cap of number 18 of die hard.
    I ended up claiming the portal cause the computer showed no interest in claiming it.

    Again this isn't just in die hard.

    I'm trying to re-create exactly what I experienced on a specific level where I sped the game to 512 speed and the enemy just sat there. Doing nothing to tunnel towards the portal.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  5. #25

    Default Re: Alpha 2224

    I tried a few levels before to find places where it went wrong, and found nothing yet. Now Die-Hard 18 I tried and it does go wrong there. But it went wrong in old versions too:


    That image is from v2224

  6. #26

    Default Alpha 2303

    The last version crashed in fixed perspective mode. So, as a quick fix, here's the new version: Alpha 2303.

    What's new:

    • One-click now builds/sells just one slab at a time (but 20 per second)
      - This fixes an issue where you could use one-click to bypass map specific limitations
    • Boulders now have height
      - You can fly over them
      - They can crush chickens and eggs
      - Crushing eggs has an animation now
      - Hatchery capacity should now stay correct when chickens or eggs are destroyed
    • Assigning units to battle will make sure they not flee from stronger enemies (for 8 seconds)
    • Fixed flying units from becoming active while still in the process of being dropped
      - Fixes an issue where they would always flee from battle
    • New script command:
      - CREATE_EFFECTS_LINE([origin],[destination],[curvature], [distance], [speed], [effect])
    • New Console command:
      - !magic.instance [creature] [slot] [instance]
      - !map.pool [creature][#]
    • Added CAN_COLLIDE shot property
      - Determines which shots can collide with one another. E.g. Boulders and Meteors
      - Make sure to update properly, because without the new magic.cfg no more shots will collide
    • NG+ level 4: Stopped hero thieves from becoming knights
    • Error dialog box (which you have never seen before) now has the buttons aligned properly.


    Also, in this file I properly included the correct Korean files.

  7. #27
    Imp jieletian's Avatar
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    Nov 2020
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    China
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    Default Re: KeeperFX - Test builds for version 0.4.9

    That's great. Glad to see some more problems fixed.

  8. #28

    Default Alpha 2313

    Since there has not been any KeeperFX activity for a while now, I'll just share what was finished already as the new alpha: Alpha 2313.

    What's new:

    • Teleporting in possession now shows the zoom destination you configured
    • Meteor spell further nerfed to compensate for the fixed splash damage
    • New script commands:
      - QUICK_MESSAGE([message_ID], "[message text]", [creature/playername])
      - DISPLAY_MESSAGE([string number], [creature/playername])
    • Computer Players only cast lightning on imps (don't waste chicken money on an imp fight)
    • Some new console commands
    • Map changes:
      - Lvl20 and NG+ 20 Avatar capture improved with new script commands (first one does not faint now)
      - Lvl7 Blue digs out when white is destroyed, making it less likely people get frustrated by blue walls
      - Fixed NG+ 101 showing victory message after defeat
    Last edited by YourMaster; February 18th, 2021 at 15:57.

  9. #29
    Imp
    Join Date
    Jan 2014
    Location
    Netherlands
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    43

    Default Re: Alpha 2313

    When downloading this update i got a virus warning.
    Click image for larger version. 

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ID:	2114

  10. #30

    Default Re: Alpha 2313

    I checked myself and asked on the discord, and no virus found there. Could you do a check your whole pc to make sure you're fully infected already before downloading this?

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