New update:
Alpha 2495.
The future is now. Many new additions to computer personalities. Note that not every personality will do everything, and these properties can be configured on a per map and campaign basis.
My recommendation is to play some 1player maps (from the multiplayer menu) to experience the new behavior.
What's new:
- You now get the correct (green) feedback when you drop a unit right next to a door on the slab
- When holding the precision key (default: Alt) you can drop a unit on a subtile
- Lots of Computer Player behavior:
- They can accept more checks. (So, have more things they can keep track of to base actions on).
- They can turn imprisonment on and off based on the amount of units and prison capacity they have.
- They will move healed up prisoners to torture.
- They will heal up prisoners (all, only non-humanoids, or none of them). Unused in campaign.
- They will slap torture victims low on health that can heal, or move them to prison otherwise.
- Modders can configure the 'Speed up creatures' computer check - An improvement to the 'Place terrain' function from the cheat menu.
- Fixed a bug where search criterion did not accept ANY_CREATURE in all cases. (Like when trying to kill the most experienced unit of any type)
- More preparation for stable and functional multiplayer that should have no gameplay changes.
That last item, could introduce lots of bugs with stuff that is supposed to be random, like effects that should go in random directions, or imps that should pick a random tile to work on. If you notice something funky, be sure to report it.