With the new script commands in KeeperFX 0.4.9 (see https://github.com/dkfans/keeperfx/w...cript-Commands) I had a look at the various model numbers available for traps in the SET_TRAP_CONFIGURATION([trapname],[val1],[val2],[val3],[val4],[val5],[val6],[val7]) where val3 is the model number.

Some of the objects are listed in thing_object.c and I have tried out models which are not listed. It seems most of the model numbers are creature and hero animations (approximately numbers 110-720 are roughly where all the creature and hero animations are). I haven't tried the full range so this isn't a complete list.

I'll list the object number followed by my description and I listed ones I found which are interesting and ones I like the look of:

46-69 and 74-93 (TORTURE_ANIMS)
50 (VAMPIRE_TORTURE)
97(BLOOD_DRIP)
98/99(WORKSHOP_MACHINE)
111(SMOKECLOUD)
116(BLACK_MAGIC_SPARKLES)
121(CHICKEN_FEATHERS),122(CHICKEN_HOLD_LRG),123(CH ICKEN_HOLD_SML)
592/593(BILEDEMON_HAPPY),598(BILEDEMON_EAT),596(BILEDE MON_FINGERS_LRG),597(BILEDEMON_FINGERS_SML)
620(WARLOCK_EAT),632(MISTRESS_BREAKDANCE),643(MIST RESS_EAT),675(DEMONSPAWN_DEAD)
700/701(DRAGON_DANCE),706/707(DRAGON_EAT)

900(CHICKEN_HATCH),901(BOX_SPECIAL),902(BOX_SPECIA L),903(DNG_HEART_SML),904(DNG_HEART_LRG),905(STATU E)
906(STATUE),908(ICE_BALL),909(WATER_DRIP),910(ICE) ,911(ICE_MELT), 914/915/916(WIND_LEAF)
918(POSSESSION_UNKNOWN)
919(GAS_GREEN),920(GAS_RED)
921(METEOR_TRAIL)
922(MISSILE_UNAN),923(MISSILE_ANIM)

962(UNLIT_WALL_TORCH)
964(BALL_OF_LIGHT)
966(PUFF OF SMOKE)
968(SMOKE_RED)
970(FIRE)

971(e1),972(e2),973(e3)
974(FLAME_SMALL_ANIM),975(FLAME_NOANIM),976(FLAME_ MED_ANIM)
978(SPARKLE_GREEN),979(SPARKLE_BLUE)
980(FLOATING_SPIRIT)
981(SPARKLE_RED)

982-989(NULL)


The ones I liked the most in my limited testing:
700(DRAGON_HAPPY)
706(DRAGON_EAT)
776(HEROGATE)
798(WHITE_HEART_FLAME)
850(UNKNOWN_DIAMOND)
907(MAGIC_SPARKLES)
936(TREASURY_GOLD_SML)

Also something is interesting is the following statues with numbers on them. If there are other statues with other numbers on them(1,2...etc) it would be interesting to know so maps could have some kind of code in them or perhaps direct the player in certain directions.
954(STATUE_NUMBER3)
956(STATUE_NUMBER4)
958(STATUE_NUMBER5)
960(STATUE_NUMBER6)