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Thread: Level editors and documentation

  
  1. #1

    Default Level editors and documentation

    If you want to make a level for DK1 or KeeperFX you need to:

    1) Build the map with a level editor
    2) Write a script for it.

    Editors:
    You can download the editors here: https://lubiki.keeperklan.com/html/d...ls_mapedit.php

    There are 3 level editors:
    1) Unearth:
    Finished in 2022, it's by far the most easy to use editor out there already. And with the modern interface, a pleasure to look at. A key feature is the ability to transform images into map features, so if you like to make a map in photoshop, you can transfer it to the game with this editor. What's also very interesting is that you can build slabs out of all possible cubes, allowing new levels of creativity.
    It also supports file associating, and is best used together with KeeperFX.

    2) ADiKtEd:
    Hard to look at, and takes a bit of time to get used to the interface, but is easy to get to work. Allows you do place make anything you want and more, and it has several useful features helping you to quickly make your maps. Recommended by 9 out of 10 dentists, but that was before Unearth came out. Now it's main use is in it's easy of use in writing automated tools against the API.
    It simply works. At the documentation below you find a guide that helps you make your first map.

    3) The Official Editor:
    Hard to install, but easy to use. Also, it's very limited in what it can do and prone to problems.

    You need help to install it, go here:
    GOG -> https://keeperklan.com/threads/6999-...rking-with-GOG
    KeeperFX -> https://keeperklan.com/threads/1666-...-with-KeeperFX

    Now it runs too fast. To slow it down, look here: https://keeperklan.com/threads/4971

    Script:
    The script is that changes the map into a level. Without it, nothing happens.
    Writing the script is best done using a text editor. Notepad++ is the most popular one, it has a plugin for the scripts.

    However, it's best to use VSCode, with the DK FX scripting extension: https://keeperklan.com/threads/7350

    The script file is the .txt file that the Editor generated. See the documentation below on tutorials and commands. Also, look at the scripts of other levels to see how it's done.

    Documentation:
    Last edited by YourMaster; March 4th, 2024 at 23:52.

  2. #2
    Imp Pinkie's Avatar
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    Default Re: Level editors and documentation

    Thanks for this! Quite fun to do honestly.

  3. #3
    Imp
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    Default Re: Level editors and documentation

    Hello dear people,

    I like to know how to be able to run the official editor of dungeon keeper 1. I have a 64-bit win 10 installation and get the 'this app can't run on your PC' message when trying to open the setup of my original dungeon keeper gold cd.

    things I DO know:
    * One needs the original installation instead of keeperfx apparently.
    * Keeperfx DOES work.
    * Unded DOES work.
    * copying the 'keeper' directory from the disk and after installing the d3d patch copying the dkedit-editor into that dir, setting compatibility to win 95 and try to
    run it doesNT work.
    * the biggest problem to MAYBE get it started seems that I can't even install the original DK1.

    thanks in forward.
    Last edited by SoulEater; April 27th, 2021 at 11:41.

  4. #4

    Default Re: Level editors and documentation

    No worries, you do not need to install DK1, you just need the files from the disk. The 'KeeperFX' link above sorts out the process, if you get stuck at some point at that step by step description, tell me how for you got.

  5. #5

    Default Re: Level editors and documentation

    Quote Originally Posted by SoulEater View Post
    Hello dear people,

    I like to know how to be able to run the official editor of dungeon keeper 1. I have a 64-bit win 10 installation and get the 'this app can't run on your PC' message when trying to open the setup of my original dungeon keeper gold cd.

    things I DO know:
    * One needs the original installation instead of keeperfx apparently.
    * Keeperfx DOES work.
    * Unded DOES work.
    * copying the 'keeper' directory from the disk and after installing the d3d patch copying the dkedit-editor into that dir, setting compatibility to win 95 and try to
    run it doesNT work.
    * the biggest problem to MAYBE get it started seems that I can't even install the original DK1.

    thanks in forward.
    You can run Dungeon Keeper using DOSBox
    https://www.dosbox.com/
    Not easy though, although some one made a tutorial at Youtube for it
    https://www.youtube.com/results?sear...eper+in+dosbox

    I did it once, but wasn't able to save games, because I had to start a new game from DOSBox every time. Later I learned, that this could be solved, by writing a BATCH file. Hadn't tried that.
    Not sure whether DK editor can also be run on DosBOX, but I used Adikted to make several maps. If you make more maps, I'm sure you'll eventually will also prefer Adikted over de official editor. Learning to use Adikted, is easier as learning dungeon Keeper Scripting language. Scripting in Adikted doesn't work very well though, just use notepad or any other txt editor.

  6. #6

    Default Re: Level editors and documentation

    You can also run both DK and the editor with DxWND, it's easy and you can even run the direct3d version.

  7. #7

    Default Re: Level editors and documentation

    I added unearth to the OP. There's also a specific topic on it here: https://keeperklan.com/threads/7321

    Help can also be found on the keeperklan discord.

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