Hello, I am a newbie on the forum, I will go directly to the main content:
1. I would like to add a new creature. I know it is formally impossible, but it can be replaced by other one. I was thinking about using floating spirit. Has anyone done something like this before? or maybe someone could share it? I will gladly adopt this creature to my dungeon I'm thinking about new kind of hero
1.1. is it possible renaming creature? I mean for example change "demon spawn" to "spawn", especially in information about coming new creature, and generally in whole game
2. I would also like to restore the functionality of the grenade . I know there was talk about it in the forum and I also know that due to the mechanics of this spell it is not castable by creature and is only available from the fps perspective. I also know that changing this mechanics (mainly push effect, od whatever it is called) could deprive some user campaigns of the possibility of playability (I associate the map with the gold push with this method). I tried to replace the grenade with the lizard and/or missile spell, but it failed, i.e. when I swapped it, the creature was shooting missile instead of grenade. Im probably doing something wrong, but never mind. Could someone share a file that would cause creatures to throw/shoot a grenade (grenade sprite ) but act identically to a missile (a simple projectile with no bounce and no area effect) and that the creature panel (query) has a grenade graphic , and not a missile/lizard?
2.1. question about icon of time bomb spell - why before casting time bomb icon of this spell is hourglass, but after casting (and during loading) icon is changed to aim icon? can you fix it?
3. I saw someone adding new traps:
https://keeperklan.com/threads/7224-...es-in-KeeperFX
I kindly ask if someone could share them? I'd be interested in an arrow trap (which would be the basic damage trap before of a poison gas trap ), and some others, but not to be too op (e.g. meteor trap is too powerful, of course it is only my opinion, maybe a navigating missile or a simple missile would be okay?). I was also thinking of wind trap and neutral-wall door (is it correct name?) that would of course have to be destroyed with a spell. The icon for this door would, of course, be the wall destruction icon. Is it to be do? (I'm not asking about game balance, but about the technical matter of modding).
Before there is a dispute, I would just like to mention that I am a new user and I'm no expert in modding dk/dkfx. I am a regular player who came back to the game after several years of playing. At the same time, I would like to thank and congratulate all of you - thank god for dkfx! - you don't know how much it means for me to come back to this game and watch the dk community grow!
andrewpol - I'm from Poland and maybe my english is not the best, but I'm trying