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Thread: Testmap: ally PLAYER_GOOD ally destroyed after Heroes Heart is!

  
  1. #11

    Default Re: Testmap: ally PLAYER_GOOD ally destroyed after Heroes Heart is!

    Do you mean IF's? I have counted, I come to the maximum of 48.

    More than 64 script values ?

  2. #12

    Default Re: Testmap: ally PLAYER_GOOD ally destroyed after Heroes Heart is!

    When you are making a map, you do not need to count yourself. KeeperFX will check the script as soon as you load it up.
    So:
    1) Start the map
    2) Exit the game
    3) Open keeperfx.log
    4) Go to the line in the log that starts with 'load_script', there it says how many of each limit you have. You'll never see yourself go over, but then you have errors right above.

    You have exceeded script variables yes (how many things inside an if-statement), this is problematic. It seem you do indeed have exactly 48 if-statements, so that's fine.

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