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Thread: The Dungeon Power Campaign - by Dark Kan

  
  1. #11

    Default Re: The Dungeon Power Campaign - by Dark Kan

    Quote Originally Posted by emil View Post
    Hmm, can't open the .rar-file. I get the error that it's corrupted. Tried to download and open it several times.
    It worked for me, what software are you using to extract the file? winrar?
    My Dungeon Keeper 2 Campaigns

    Veteran Campaign
    A New League - Coop Campaign
    The Forgotten One - An Elite Campaign

    My Twitch Where I Stream DK2 Monday, Wednesday, and Friday.

    https://www.twitch.tv/justcrafty

  2. #12

    Default Re: The Dungeon Power Campaign - by Dark Kan

    Yes.

  3. #13

    Default Re: The Dungeon Power Campaign - by Dark Kan

    If you're still having problems you can try a free rar extractor called "frog rar extract" this is what I used for extract the campaign.
    My Dungeon Keeper 2 Campaigns

    Veteran Campaign
    A New League - Coop Campaign
    The Forgotten One - An Elite Campaign

    My Twitch Where I Stream DK2 Monday, Wednesday, and Friday.

    https://www.twitch.tv/justcrafty

  4. #14
    Fly Quuz's Avatar
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    Default Re: The Dungeon Power Campaign - by Dark Kan

    Archive updated.
    -Improved castle on level 14
    -Fixed bugs on level 19
    -Fixed a few small things

  5. #15
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    Default Re: The Dungeon Power Campaign - by Dark Kan

    Archive updated.
    - level one: additional heroes' outposts, increasing the difficulty level
    - level two: the level has been replaced with a new one
    - level three: additional captains' fortresses, increasing difficulty level
    - level four: correction of heroes' routes in the main castle, increasing difficulty level
    - level five: correcting gold on the map, increasing difficulty
    - sixth level: correction of minor details, increasing difficulty level
    - seventh level: added additional captain, increasing difficulty
    - eighth level: correcting minor details, increasing difficulty
    - level nine: correcting minor details, increasing difficulty
    - level ten: difficulty level increase
    - eleventh level (A, B): correcting minor details, increasing difficulty
    - level twelve: minor corrections, increasing difficulty
    - thirteenth level: improvement of the lord's main castle, correction of minor details, increasing difficulty level
    - fourteenth level: correction of heroes' routes, improved main castle, difficulty level increase
    - level fifteenth: minor corrections, difficulty level increases
    - sixteenth level: correcting minor points
    - seventeenth level: no changes
    - level eighteenth: minor corrections
    - nineteenth level: correcting bugs
    - level twenty: level optimization, small fixes

  6. #16

    Default Re: The Dungeon Power Campaign - by Dark Kan

    ahaha increased difficulty in every level huh
    wouldn't have anything to do with me saying the difficulty wasn't hard later on in the levels, does it?
    My Dungeon Keeper 2 Campaigns

    Veteran Campaign
    A New League - Coop Campaign
    The Forgotten One - An Elite Campaign

    My Twitch Where I Stream DK2 Monday, Wednesday, and Friday.

    https://www.twitch.tv/justcrafty

  7. #17

    Default Re: The Dungeon Power Campaign - by Dark Kan

    I forgot my old account, made a new one, Shonji, been around on KK for a while.

    I just about finished this set of levels, and I have to say. the majority of them are actually really nicely made. 11A in particular I enjoyed and played more then once. 13 as well, having 2 forts and not wanting either taken out felt unique, even if I prefer not having 2 bases. Closing hero gates actually felt like they mattered.

    That said, I think some of the levels were fairly poorly made. 19, 11B and 12 are very easy examples. You either don't have access to a portal, you do in 19 but all of them share the same mistake. Ridiculous amounts of heroes attacking you.

    11B I dunno what is expected from the player when you only have 2 salamanders, you have to go by lvl9/10 salamanders to get a couple skeletons, and get a couple more salamanders when a legit 20-30 manned high level hero party attacks your heart. I skipped this level since imo, it felt like it wasn't even tested since even using the lvl10 cheat to reasonably go to what I would be able to reach this early on, nothing gives you an edge to survive that. You aren't beating 20-30 lvl4-8 heroes with on your absolute best, 6 salamanders and 3 skeletons I believe. Isn't happening. Even bigger negative is the fact this is paired with 11A which was done really well.

    12 is basically same deal, you can get at most 6 skeletons, good luck fending off 20 or some dwarves all low to mid level. And even if you somehow manage, it'd be a shame you will be attacked by again, 20-30 heroes all mid to high level, and you have to fight them off with whatever skeletons you have, whatever vampires you managed to make, and the 2 guards and knight you can find fairly easily. Such great design.

    19 YET AGAIN is same situation. I don't know if you made these or uploaded them but it feels like the "difficulty" is either nonexistent, or just garbage to be frank. 50 minute timer before near constant attacks by fairly large parties of lvl9/10 fairies and giants. Fairies in question feel like a joke in this entire campaign, not sure who thought it was a good idea to give freeze a like 3 second cooldown. But in most levels there aren't many of them so its tolerable. Also big shoutout to Thieves, since they are often hard to deal with due to perma invisibility and removal of possession. Only way to realistically take them out is to fear them, which good luck fearing lvl9-10 thieves, isn't the easiest. This level in particular I felt was the worst not even due to the stupid hero attacks. But the same strategy you can use in the vanilla lvl19 exists here. You have all these intricate hero forts you can scope through......or just lure the 3 princes onto stone bridges trapped in lava and win basically instantly. After losing my patience with the post 50 minute hero attacks, I restarted, got black knights and bile demons, lured the 3 princes onto bridges and captured all 3, beat the level in like 20 minutes.

    It honestly feels to me the first half of the campaign had a lot of effort put into it, but the 2nd half was mostly let downs. 14-18 you can basically win only using Reaper, which I tried after winning for real and found it to be safer and faster.

  8. #18

    Default Re: The Dungeon Power Campaign - by Dark Kan

    Quote Originally Posted by Quuz View Post
    Archive updated.
    - level one: additional heroes' outposts, increasing the difficulty level
    - level two: the level has been replaced with a new one
    - level three: additional captains' fortresses, increasing difficulty level
    - level four: correction of heroes' routes in the main castle, increasing difficulty level
    - level five: correcting gold on the map, increasing difficulty
    - sixth level: correction of minor details, increasing difficulty level
    - seventh level: added additional captain, increasing difficulty
    - eighth level: correcting minor details, increasing difficulty
    - level nine: correcting minor details, increasing difficulty
    - level ten: difficulty level increase
    - eleventh level (A, B): correcting minor details, increasing difficulty
    - level twelve: minor corrections, increasing difficulty
    - thirteenth level: improvement of the lord's main castle, correction of minor details, increasing difficulty level
    - fourteenth level: correction of heroes' routes, improved main castle, difficulty level increase
    - level fifteenth: minor corrections, difficulty level increases
    - sixteenth level: correcting minor points
    - seventeenth level: no changes
    - level eighteenth: minor corrections
    - nineteenth level: correcting bugs
    - level twenty: level optimization, small fixes
    Who can win this levels?

    I've played now the first 12 levels and solved only two (lvl1 und lvl6).

    For example:

    How are you supposed to be able to win if you only have four fighters while the heroes are attacking in large numbers, in addition to the attacking green and blue enemies?

    Click image for larger version. 

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    Or another one:

    With four imps and ONE bile demon against the rest of the world.

    Click image for larger version. 

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    It's the same for almost all levels: large hordes of strong enemies are rushing in, which you have to stop with a few weak fighters. It's not challenging, it's frustrating because you can't do it.

  9. #19

    Default Re: The Dungeon Power Campaign - by Dark Kan

    Quote Originally Posted by Quuz View Post
    The Dungeon Power Campaign


    Level 20

    Main Objective:

    Sacrifice the Princes in a special temple to open the door to the King.
    When I sacrifice the princes in the temple, I can still play for about 1-3 minutes. Then the enemies attack and the game crashes.

    Any idea?

  10. #20
    Fly Quuz's Avatar
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    Default Re: The Dungeon Power Campaign - by Dark Kan

    All levels are passable. Heroes usually respond to the player's advances or actions. In some levels you have to turn your head and look for something to save yourself, but not in all levels it is obvious. And sometimes it is very difficult to understand what to do. For example, the lord who after 20 minutes just leaves his post, but if you kill him you will be given a level 10 black knights to fend off attacks. or salamanders, which should not be killed if you lure out the king salamander and torture it without killing any of them. The salamanders will switch to your side.
    Last edited by Quuz; September 24th, 2022 at 21:29.

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