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Thread: Undivine Dungeon

  
  1. #1

    Default Undivine Dungeon

    made and testet with Keeperfx 0.4.9 Alpha 2453

    This is my first attempt to publish a map here.

    The level starts with a kind of intro sequence where the player can't do very much before the game really starts.

    Also, the floating spirit here is a fully functional unique unit that acts as a supporter and a scout.
    She is called WISP and won't do all jobs, but it has no other requirements.

    The rules are based on the new standard rules
    in addition, the probability of skeletons, ghosts and conversions has been reduced, the cost of vampires has been increased

    The level can be found in the free level selection under "Undivine Dungeon".

    1.2
    ------------------------------------------------------------------
    Made a new Map and reworked the first one slightly
    need ALPHA 2475

    01 MOUNTAINCAL
    -slightly change of the map layout
    -keeper opponent can better stand up to the heroes
    -some other slightly improvements for the Map and the WISP
    This should make the beginning a bit more challenging and the opponent should not defeat himself through bad spell usage and the actions of some heroes.

    02 SALTICIDAROSE
    Starts again with a short intro sequence
    and contains 2 parts.
    the first part is shorter and is only contested with a Horny.
    While in the second part again normally a dungeon is built with your WISP and a hero fortress is taken, but with a severely limited selection of creatures.

    EDIT: Fixes for 1.2
    script_values decreased
    fixed problem with chickens not hatching anymore, should now hatch again after decreasing the number of creatures
    Attached Files Attached Files
    Last edited by Shinthoras0815; October 15th, 2021 at 13:09.

  2. #2

    Default Re: Undivine Dungeon

    That's very nice. I see you made a full mappack out of it, any particular reason why? Lots of stuff can be modified just on a per map basis with the new scripts.

    If you do indeed need a full pack, keep in mind you only need the files that are different from the defaults, and even within those files, only need to include those lines that differ from the original file.

  3. #3

    Default Re: Undivine Dungeon

    Thank you

    Well there are limits to what and especially how much you can change everything in the script, right?
    and I am already at the limit for the script values

    Besides, I might want to create a few more maps with the same rules

    you are right
    but are there any disadvantages if I just add all the files again?

  4. #4

    Default Re: Undivine Dungeon

    Quote Originally Posted by Shinthoras0815 View Post
    but are there any disadvantages if I just add all the files again?
    Just with maintainability. It's easier to see and maintain changes if you have files with just changes.

  5. #5

    Default Re: Undivine Dungeon

    Very nice map, I enjoyed!
    The floating spirit as a creature is very unique and I haven't seen that done before. Although I feel I didn't personally use it much to it's full potential.

    The rules for the map make sense and the map alone looks well made with the enemy keeper being reasonably balanced.

    I usually try to think of an area which can be improved, but can't think of anything, so thank you for the map!

  6. #6

    Default Re: Undivine Dungeon

    Quote Originally Posted by Shinthoras0815 View Post
    Well there are limits to what and especially how much you can change everything in the script, right?
    and I am already at the limit for the script values
    I released the 2457 alpha with the raised limits. Enjoy.

  7. #7
    Demon Spawn
    Join Date
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    192

    Default Re: Undivine Dungeon

    The start is very novel & unusual! Interesting.

    Spoiler



    The floating spirit I found intriguing at first, but became annoying as it kept flying to attack opponents and repeatedly dying. Can I get it to do anything?

    nice work! Are you making more for this pack?

    dayo

  8. #8

    Default Re: Undivine Dungeon

    Quote Originally Posted by dayokay View Post
    The start is very novel & unusual! Interesting.

    Spoiler



    The floating spirit I found intriguing at first, but became annoying as it kept flying to attack opponents and repeatedly dying. Can I get it to do anything?

    nice work! Are you making more for this pack?

    dayo
    No, the fact that the heroes so strongly hit the enemy keeper was not intended they should only slow him down.

    the floating spirit/wisp can guard and wait in the barracks.
    But you can also lock her behind a door without problems if she annoys you.

    And in the new version she also likes to freeze the prisoners.

  9. #9

    Default Re: Undivine Dungeon

    I released a new map and slightly reworked the old one

    https://keeperklan.com/threads/7286-...ll=1#post57185

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