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Thread: Undivine Dungeon

  
  1. #1

    Default Undivine Dungeon

    made and tested with Keeperfx 0.4.9

    This is my first attempt to publish a map here.

    The floating ghost here is a fully functional unique unit that acts as a supporter and scout.
    It is called WISP and can only be used for a few tasks, but it has few requirements and is connected indivisibly to the Keeper

    The rules are based on the new standard rules
    in addition, the probability of skeletons, ghosts, and conversions have been reduced, and the cost of vampires has been increased

    There are also several changes to creatures, including Job Priorities, CombatStats, AnnoyanceStats, and a few attack spells have been changed.
    New creature spells and traps have been added, as well as custom objects and custom icons.

    My goal in creating these maps was to provide players an experience where they can re-experience and rediscover Dungeon Keeper without losing the original feel of the game. I also want to find out what you can get out of the latest versions of Keeperfx.

    The file must be unpacked in Keeperfx/Levels and is then available in the game in the free level selection in "Undivine Dungeon".

    ------------------------------------------------------------------

    01 MOUNTAINCAL
    The level starts with a kind of intro sequence where the player can't do very much before the game starts.


    02 SALTICIDAROSE
    Starts again with a short intro sequence
    and contains 2 parts.
    the first part is shorter and is only contested with a Horny.
    While in the second part again usually a dungeon is built with your WISP and a hero fortress is taken, but with a severely limited selection of creatures.

    03 SUILNA MEALLADH
    fight with 2 other keepers for the favor and the temple of an old god

    04 TEINTETH HOLLOW
    This map contains heroes, a new variant of vampires, a keeper who likes to play with fire, and a lot of secrets

    05 CAIRTA BHARAD
    The very defensive AI Keepers enable (hopefully) a more classic Dungeon Keeper-like sandbox experience.

    ------------------------------------------------------------------
    needs the Keeperfx1.0 or later

    Undivine Dungeon 1.5
    https://keeperfx.net/workshop/item/6/undivinedungeon
    Last edited by Shinthoras0815; December 16th, 2023 at 20:37.

  2. #2

    Default Re: Undivine Dungeon

    That's very nice. I see you made a full mappack out of it, any particular reason why? Lots of stuff can be modified just on a per map basis with the new scripts.

    If you do indeed need a full pack, keep in mind you only need the files that are different from the defaults, and even within those files, only need to include those lines that differ from the original file.

  3. #3

    Default Re: Undivine Dungeon

    Thank you

    Well there are limits to what and especially how much you can change everything in the script, right?
    and I am already at the limit for the script values

    Besides, I might want to create a few more maps with the same rules

    you are right
    but are there any disadvantages if I just add all the files again?

  4. #4

    Default Re: Undivine Dungeon

    Quote Originally Posted by Shinthoras0815 View Post
    but are there any disadvantages if I just add all the files again?
    Just with maintainability. It's easier to see and maintain changes if you have files with just changes.

  5. #5

    Default Re: Undivine Dungeon

    Very nice map, I enjoyed!
    The floating spirit as a creature is very unique and I haven't seen that done before. Although I feel I didn't personally use it much to it's full potential.

    The rules for the map make sense and the map alone looks well made with the enemy keeper being reasonably balanced.

    I usually try to think of an area which can be improved, but can't think of anything, so thank you for the map!

  6. #6

    Default Re: Undivine Dungeon

    Quote Originally Posted by Shinthoras0815 View Post
    Well there are limits to what and especially how much you can change everything in the script, right?
    and I am already at the limit for the script values
    I released the 2457 alpha with the raised limits. Enjoy.

  7. #7
    Spider
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    Default Re: Undivine Dungeon

    The start is very novel & unusual! Interesting.

    Spoiler



    The floating spirit I found intriguing at first, but became annoying as it kept flying to attack opponents and repeatedly dying. Can I get it to do anything?

    nice work! Are you making more for this pack?

    dayo

  8. #8

    Default Re: Undivine Dungeon

    Quote Originally Posted by dayokay View Post
    The start is very novel & unusual! Interesting.

    Spoiler



    The floating spirit I found intriguing at first, but became annoying as it kept flying to attack opponents and repeatedly dying. Can I get it to do anything?

    nice work! Are you making more for this pack?

    dayo
    No, the fact that the heroes so strongly hit the enemy keeper was not intended they should only slow him down.

    the floating spirit/wisp can guard and wait in the barracks.
    But you can also lock her behind a door without problems if she annoys you.

    And in the new version she also likes to freeze the prisoners.

  9. #9

    Default Re: Undivine Dungeon

    I released a new map and slightly reworked the old one

    https://keeperklan.com/threads/7286-...ll=1#post57185

  10. #10

    Default Re: Undivine Dungeon

    I have released a new
    "SUILNA MEALLADH"
    Fight with 2 other Keeper for the favor and temple of an ancient god.

    I used the new custom objects feature to add some deco elements and used a lot of scripts to make this battle for the temple interesting.
    But I am not entirely sure if the level is not too hard and unclear.
    So let me know what you think
    Last edited by Shinthoras0815; September 10th, 2022 at 22:34.

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