made and tested with Keeperfx 0.4.9
This is my first attempt to publish a map here.
The floating ghost here is a fully functional unique unit that acts as a supporter and scout.
It is called WISP and can only be used for a few tasks, but it has few requirements and is connected indivisibly to the Keeper
The rules are based on the new standard rules
in addition, the probability of skeletons, ghosts, and conversions have been reduced, and the cost of vampires has been increased
There are also several changes to creatures, including Job Priorities, CombatStats, AnnoyanceStats, and a few attack spells have been changed.
New creature spells and traps have been added, as well as custom objects and custom icons.
My goal in creating these maps was to provide players an experience where they can re-experience and rediscover Dungeon Keeper without losing the original feel of the game. I also want to find out what you can get out of the latest versions of Keeperfx.
The file must be unpacked in Keeperfx/Levels and is then available in the game in the free level selection in "Undivine Dungeon".
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01 MOUNTAINCAL
The level starts with a kind of intro sequence where the player can't do very much before the game starts.
02 SALTICIDAROSE
Starts again with a short intro sequence
and contains 2 parts.
the first part is shorter and is only contested with a Horny.
While in the second part again usually a dungeon is built with your WISP and a hero fortress is taken, but with a severely limited selection of creatures.
03 SUILNA MEALLADH
fight with 2 other keepers for the favor and the temple of an old god
04 TEINTETH HOLLOW
This map contains heroes, a new variant of vampires, a keeper who likes to play with fire, and a lot of secrets
05 CAIRTA BHARAD
The very defensive AI Keepers enable (hopefully) a more classic Dungeon Keeper-like sandbox experience.
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needs the Keeperfx1.0 or later
Undivine Dungeon 1.5
https://keeperfx.net/workshop/item/6/undivinedungeon