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Thread: Bug on Martyr Halls on Ass Mist Isle

  
  1. #1

    Default Bug on Martyr Halls on Ass Mist Isle

    I’m not sure if this has been discovered or not, if the enemy has imprisoned one of your demon spawns, you can use the level up function on the cheat menu then once he changes into a dragon you can pick him up and place them in your dungeon

    I assume this would work for any creature that changes
    Last edited by Junkman1217; October 23rd, 2021 at 00:15.

  2. #2

    Default Re: Bug on Martyr Halls on Ass Mist Isle

    That doesn't sound like a bug in the campaign, but a side effect of using cheats. Cheats are primarily there to help the developers test features, but if players use them, then yes, maps may become easier than expected.

    Still, it could be that when you use an increase level special when a lvl10 demon spawn or knight is in enemy prison they escape too, and I guess that's a bug.

  3. #3

    Default Re: Bug on Martyr Halls on Ass Mist Isle

    no, they dont escape

  4. #4

    Default Re: Bug on Martyr Halls on Ass Mist Isle

    Just found another useful side effect, if you use the turncoat mode on one of your creatures that has been imprisoned by the enemy, it will ‘change’ (even though they already are) them into red, then you can simply pick them up and place them in your dungeon— therefore busting them out of prison

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