Whynots GiantsOfTheNorth - I liked this map, difficult to play on 400% because you need to expand efficiently enough to find the neutral creatures and portal needed to defend against the up to Lvl6 Giant incursions. After a little while you get enough of everything to be comfortable defending, then comes the training. Eventually I ventured out into the lava and thought I'd take out the Hero Gates because heading back every couple of minutes to micro another defense was a bit annoying, but alas, more Giants will come from the main enemy room.
The final fight was a bit tricky to engage because whilst dealing with the guarding Giants, invasion Giants would come out. My strategy in the end was to let the invasion pass, then drop behind them, keeping my creatures a few tiles back from the main room with Call To Arms, then posess and draw out the GoTL. Once he was engaged in my mass of creatures I dropped out of posession and healed until he was dead.
The lack of Thunderbolt really made this level much harder then it otherwise would have been.
28/88