You’re wellcome![]()
You’re wellcome![]()
i started on a journey, this might take a while because i played abbey road for 3+ hours. I forgot that cta in vanilla was limited to 5 tiles, lost most of my creatures to blue and figured i could rebuild my army anyway, but no more creatures (portal closed?). still, 1 royal guard and 1 giant became lv10 and bros for life to take down the rest of the level, then i built a bunch of firebursts and lightning traps to deal with the invading hero creature parties with mana generated by an army of vampires
how did you get the mercenary portal to work? I can't even make one without the game crashing, let alone get one to have mercenaries to come through.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
it's quite strange an experience, playing with more vanilla settings again of which i seem no longer used to (creatures can barely see and are so fearful), but also there is quite a difference in map making style.
oh it's just putting them in the pool by hex editing the variables file? or something more than that? i tried it and couldn't get results. fixed the crash i was getting, think i screwed something up on my end with modifying terrain or room kwds, using vanilla 1.7 it worked but yeah still no mercenaries.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Hope this might be helpful..
https://www.mediafire.com/file/xqusd...rtals.zip/file
hm, according to this and another thread by hapuga and dragonslover that it's impossible to really do globals with mercenary portal, like the game just doesn't like it, not sure if it's fixable without modifying the exe itself or not. unfortunate for my purposes. i suppose it would still be possible to make other configuration changes by modifying the kwd files inside the editor folder.
thanks for the link
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
It works for the player. Heroes will come through the normal portal. However, they have room requirements turned on. And in order for the creature to come you have to fulfill them. The mercenary portal can be emulated by painting the texture of the evil portal with the texture of the mercenary portal through triggers.
Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.
The Awakening: GM Powers Activate!
Tesonu is napping!
Thank You Rox
Card Of Clubs #97
https://www.mediafire.com/file/rkvxe...Clubs.zip/file
Card Of Spades #98
https://www.mediafire.com/file/3kbq3...pades.zip/file
Card Of Diamonds #99
https://www.mediafire.com/file/yopur...monds.zip/file
Card Of Hearts #100
https://www.mediafire.com/file/skjmg...earts.zip/file
All Along The Dungeon Hallway
I Run Back And Forth
And Never Will I Stay
All 'n All From South To North
What Else Can I Say
The Road Was Short But Worth
/Whynot
Last edited by Whynotsian; January 19th, 2023 at 16:02. Reason: Updated Clubs