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Thread: 88 Singelplayer maps for DK2

  
  1. #91

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Whynotsian View Post
    You don’t need to do that, I’m just impressed how fast you win and solve these maps,
    so go forth, there’s still many “worlds” waiting for you
    Let me know what you think
    Whynots Crazy Diamond - No Prison, Torture Chamber, Combat Pit or Graveyard

  2. #92

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Bodsda View Post

    Ahhh lets see, three temples gives six Dark Angels and a lot of sacrifices,
    than you build mega lairs and chicken hatcheries all over the map

  3. #93

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Whynotsian View Post

    Ahhh lets see, three temples gives six Dark Angels and a lot of sacrifices,
    than you build mega lairs and chicken hatcheries all over the map
    6 Dark Angels yes, but no sacrifices. Creature count remains limited by the portals + the starting set (most of which died, I think only the Warlock, Troll and 1 salamander survive) and the vampire.

  4. #94

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Bodsda View Post
    6 Dark Angels yes, but no sacrifices. Creature count remains limited by the portals + the starting set (most of which died, I think only the Warlock, Troll and 1 salamander survive) and the vampire.
    I never use sacrifices, only if I made a map that says so.
    But I think that sacrifices don't count against the total number that your portals will attract.
    Never tested this so I’m not sure.

  5. #95

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Whynotsian View Post
    I never use sacrifices, only if I made a map that says so.
    But I think that sacrifices don't count against the total number that your portals will attract.
    Never tested this so I’m not sure.
    I don't tend to becasue I forget what the combinations are. Sacrifices definitely don't count for the portal limits though.

  6. #96

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Bodsda View Post
    I don't tend to becasue I forget what the combinations are.
    True, not me to

  7. #97
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    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Whynotsian View Post
    I never use sacrifices, only if I made a map that says so.
    But I think that sacrifices don't count against the total number that your portals will attract.
    Never tested this so I’m not sure.
    I can confirm they don't count, anything not obtained from the portal will not count.

    On maps where this might be an issue, I usually have a script to close and reopen portals.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

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  8. #98

    Default Re: 88 Singelplayer maps for DK2

    Whynots Dwarves - This map required careful management of Dwarves and Heal spell. If you rush on too fast or don't pay enough attention you may find yourself without the ability to tunnel further. The map was nicely balanced I thought, with each new room having a suitable defense and the occasional surprise, right up until the end room. After the Hero Parties rush your Temple I thought the LOTL was kind of abandoned by his comrades so he was picked off fairly easily. Honestly I had more trouble with the invading Dwarves then I did with the LOTL.

    Also, I ran into a pathing issue that I've not seen before. This is the South West corner of the map, I've edited it to show where I built my tunnel and that I turned the path into a treasury. Well on the corner tile I had several creatures get stuck against the Rock tile diagonal to the corner treasury tile. Not sure why but I had it with Warlocks and Fireflys multiple times throughout my playthrough. I doubt it's a problem with the map, but thought I'd mention it.
    Click image for larger version. 

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    20/88 - A fun change of pace and plenty of secrets to find.

  9. #99

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Bodsda View Post
    Whynots Dwarves - This map required careful management of Dwarves and Heal spell. If you rush on too fast or don't pay enough attention you may find yourself without the ability to tunnel further. The map was nicely balanced I thought, with each new room having a suitable defense and the occasional surprise, right up until the end room. After the Hero Parties rush your Temple I thought the LOTL was kind of abandoned by his comrades so he was picked off fairly easily. Honestly I had more trouble with the invading Dwarves then I did with the LOTL.

    Also, I ran into a pathing issue that I've not seen before. This is the South West corner of the map, I've edited it to show where I built my tunnel and that I turned the path into a treasury. Well on the corner tile I had several creatures get stuck against the Rock tile diagonal to the corner treasury tile. Not sure why but I had it with Warlocks and Fireflys multiple times throughout my playthrough. I doubt it's a problem with the map, but thought I'd mention it.
    Click image for larger version. 

Name:	stuck.png 
Views:	14 
Size:	61.9 KB 
ID:	2303

    20/88 - A fun change of pace and plenty of secrets to find.
    First I was thinking to give the Dwarves same ability to heal when on own ground as the Imps.
    Instead I made a “Health room” down in the corner, near where your Warlocks and Firefly’s got stucked,
    (I haven’t got a clue why that happened). About the health room a tip, lock the door put the wounded Dwarves there to heal,
    you can even let a few stay there, in case you may run out of some.

    Thanks, a little diversity of maps

  10. #100

    Default Re: 88 Singelplayer maps for DK2

    Quote Originally Posted by Whynotsian View Post
    First I was thinking to give the Dwarves same ability to heal when on own ground as the Imps.
    Instead I made a “Health room” down in the corner, near where your Warlocks and Firefly’s got stucked,
    (I haven’t got a clue why that happened). About the health room a tip, lock the door put the wounded Dwarves there to heal,
    you can even let a few stay there, in case you may run out of some.

    Thanks, a little diversity of maps
    Ah yes that's a good idea. I found the room and dropped a couple of dwarves in but they ran straight out and I didn't think about locking the door.

    I just remembered another quirk, not sure if it was intentional. When I got to the combat pit room my dwarves dissapeared from my creature menu. They were still my creatures, I could find them running around, but they weren't in the list?

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