Whynots_Atlantis. Definitely the most challenging map of the As. I'm generally not very good at defense maps and after 2 resets my pride as a Keeper is dented. Victory is mine though.
I've just had a quick look at the objectives for the invading Rogues because my win was largely attributable to their ineffectiveness in the early stages. Without giving too much away, you can prevent them from getting their second objective set by not allowing the first to be completed. So they just sit around for a while and then wander back off to where they came from. This provides enough time for warlocks and black knights to be levelled up and stall the game out until a proper force is obtained.
4/88
Whynots BiggusDickus. Yay, dungeon building!
I enjoyed this level, unlimited time to build and train with 4 portals and gems. If you survive the first invasion then there is no excuse not to win. If I had to change anything I would say after dispatching with the guardian Wizards over the water the overpowered LOTL party should come out of the keep and all 3 Hero portals should fix and spawn a decent party.
5/88 good fun
Whynots Bitches(fairyland) - another nice dungeon building map. Choose your early creatures wisely, as the invading parties may be fragile but quickly increase in level. Was nice to see maidens put to use instead of using Guards for the side rooms.
I opted for converting the first couuple of waves and then torturing the rest for information so I wasn't flying blind for the second half of the game. The difficulty level of the enemies spikes quickly after getting to the other side of the lake, so don't forego training.
Another fun map, thanks
6/88