map00005_crashmap.zip
Please don't waste much time on debugging. I already threw this map away, and started a new one.
I wasted time in efforts to debugging yesterday, threw away all flying creatures like elves and witches from the map, took away lots of lava, destroyed a castle I would build in the field in rock place, changed the settings in Adikted, nothing helped.
And I was lucky, because the script was placed there by accident from the map00005 from the original campaign, I hadn't started yet the script I had in mind. And I still have the images I used to create the slabs in Unearth v0.11, so nothing is lost. Except for my time.
The reason I posted it here, is for any one who wants an example of a map that crashes, to have a crashing map.
I already made five maps this year that worked fine, never crashed.
It's just one of the things in Dungeon Keeper map making, that sometimes maps become unstable, and you have to throw them away.
In case some one can debug it anyways, the script I had in mind was random ROOMS, SPELLS, TRAPS&DOORS script, so the map contains the all spells and rooms you didn't get, to conquer in the game.
The blue Keeper should also have random ROOMS, SPELLS, TRAPS&DOORS, in it's own script, not ALL_PLAYERS, so both would have different rooms, spells and workshops.
That's why all these rooms, trap boxes and spells are in the map.
The new map I make will have a different script, because I believe now, that the layout of the slabs have a large risk of becoming unstable, so I will try to make a very simple script, with a simple game play.
May even have to take out any AI Keeper, because maps are much easier to get stable without an AI Keeper.