New update: Alpha 2892.
What's new:
- Custom sprites now work for creatures.
- Unfortunately, they have no shadows yet.- Fixed the scaling/zoom on several objects, like flags, flowers and gold numbers.
- Changed heroes looking for something to attack to realize when they are locked in.
- This hopefully solves (some of the) slowdowns users have been experiencing.- Fixed a bug where it was possible to dig up rooms.
- Fixed a bug where possessed imps would drop their gold on any random room.
- Changed calculation for drawing line segments, making the boundbox visibility better.
- Digging sound and visual effects in possession now the same as regular digging imps.
- This fixes a 25 year old bug that made it sound like you were hitting pillars and walls that could not be dug.
- There's rock chips visible when digging stuff.
- Both the sound and visual effect are taken from magic.cfg from the dig shot.- Fixed creatures not realizing that their spells had been removed with SET_CREATURE_INSTANCE script command
- Claiming tunnelers now use an animation that has more than one view angle.
- Faster marking and unmarking possible.
- The game only checks 20 times per second, but if you're too fast it fills in the holes.