New update: Alpha 2921.
Higher framerate, more sounds, misc fixes. Comes with a new version of keeperfx.cfg, so you need to reconfigure your settings (or keep your original file)
What's new:
- Added delta time and interpolation
- Plays the game in an higher framerate, without speeding up the gameplay
- Added DELTA_TIME setting to keeperfx.cfg to turn this off
- Partial implementation, so far works on: Mouse cursor, Thing rendering positions, Camera movement, Lights (still snapping to subtiles though), Liquid wibble and Tooltip scrolling text- Sounds!
- Trying to drop stuff when you can't now makes a small rejection sound
- Hero gates in possession make an ominous sound
- Creature buff spells no longer all use the 'heal' sound, but use fitting sounds for each specific sound
- Stopped 'AmbienceSound' log errors when playing with disabled sound- Increased action point limit to 255
- Fixed CREATE_EFFECTS_LINE line from not showing up or missing target in some cases
- Scaling improvement, particularly to field of view.
- Makes the game look better, specifically in possession when in ultra-wide screen resolutions- Fixed duplicate level name in Conquest of the Artic campaign
- Pixels on parchment map blink for neutral units as they do on minimap
- PickUpOffset creature property configurable
- Determines how they are held in the hand, useful for custom creatures/sprites