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Thread: KeeperFX - Test builds for version 0.5.0

  
  1. #21

    Default KeeperFX - Alpha 2921

    New update: Alpha 2921.

    Higher framerate, more sounds, misc fixes. Comes with a new version of keeperfx.cfg, so you need to reconfigure your settings (or keep your original file)

    What's new:

    • Added delta time and interpolation
      - Plays the game in an higher framerate, without speeding up the gameplay
      - Added DELTA_TIME setting to keeperfx.cfg to turn this off
      - Partial implementation, so far works on: Mouse cursor, Thing rendering positions, Camera movement, Lights (still snapping to subtiles though), Liquid wibble and Tooltip scrolling text
    • Sounds!
      - Trying to drop stuff when you can't now makes a small rejection sound
      - Hero gates in possession make an ominous sound
      - Creature buff spells no longer all use the 'heal' sound, but use fitting sounds for each specific sound
      - Stopped 'AmbienceSound' log errors when playing with disabled sound
    • Increased action point limit to 255
    • Fixed CREATE_EFFECTS_LINE line from not showing up or missing target in some cases
    • Scaling improvement, particularly to field of view.
      - Makes the game look better, specifically in possession when in ultra-wide screen resolutions
    • Fixed duplicate level name in Conquest of the Artic campaign
    • Pixels on parchment map blink for neutral units as they do on minimap
    • PickUpOffset creature property configurable
      - Determines how they are held in the hand, useful for custom creatures/sprites
    Last edited by YourMaster; August 15th, 2022 at 23:52.

  2. #22
    Spider
    Join Date
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    Default Re: KeeperFX - Alpha 2921

    Quote Originally Posted by YourMaster View Post
    Creature buff spells no longer all use the 'heal' sound, but use fitting sounds for each specific sound
    I still think the rebound sound sounds rather arcadey....

  3. #23
    Ghost
    Join Date
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    Default Re: KeeperFX - Alpha 2921

    When you use frameskip in the latest version things go weird.

    1 time nothing happens, 2 times and the camera and game desync. It's like the mouse and keyboard are on a rubberband when you move the screen.


    The game does feel a lot more fluent on normaal speed!

  4. #24

    Thumbs up Re: KeeperFX - Test builds for version 0.5.0

    hi im loving the new features coming in 5.0 cant wait for a release build keep up the great work!

  5. #25

    Default Re: KeeperFX - Alpha 2921

    Quote Originally Posted by Krizzie View Post
    When you use frameskip in the latest version things go weird.

    1 time nothing happens, 2 times and the camera and game desync. It's like the mouse and keyboard are on a rubberband when you move the screen.


    The game does feel a lot more fluent on normaal speed!

    Try 2929.
    Last edited by YourMaster; August 20th, 2022 at 19:16.

  6. #26

    Default KeeperFX - Alpha 2929

    New update: Alpha 2929.

    Some fixes to the delta-time stuff from last version. It breaks save-compatibility again, so finish your level before updating.

    What's new:

    • Fixed thought bubbles not displaying with delta time enabled
    • Interpolation in straight view
    • Various other fixes to straight view
    • Fixed interpolation issues where things that are placed on different point on map, appear to be moving really fast instead
    • Fix to camera glitch with delta-time
    • Fix units flashing red for too little time with delta time enabled
    • Interpolation for gold text, creature dropping and other vertical movement
    • Fixed issue of doors and other things staying in limbo when slab is changed through script or cheats
    • Fixed creature lenses not loading when lightning strikes happen
    • New trap trigger type for custom traps: Pressure activated, subtile specific
    • Fixed tagged low slabs bugging out when revealing them with sight of evil
    • Inverted the mouse.
      - DK had an old fashioned name for 'inverted mouse' in possession. If you had it how you liked it, go to settings and flip it around again.
    Last edited by YourMaster; August 20th, 2022 at 18:18.

  7. #27

    Default KeeperFX - Alpha 2933

    New update: Alpha 2933.

    An Emergency fix for tunnelers falling off the map and getting stuck in the ceiling.

    What's new:

    • Fixed Tunneling code to not teleport tunnelers to random places.
    • Removed interpolation on closing map with delta-time enabled.
    • Made sounds softer when you are zoomed out a lot.

  8. #28
    Ghost
    Join Date
    Sep 2009
    Location
    Holland
    Posts
    390

    Default Re: KeeperFX - Alpha 2933

    2929 is quite unstable. Sounds of the trainingroom and workshop start echoing after a while, training poles and workshop machines vanish. Sometimes the game doesn't understand that you ran out of gold, creatures keep training without costing money. But when it's payday they freeze in the treasure room, try to collect pay but can't.

    I won one of the "Revenge of the Lord" levels because my hearth vanished and the creatures that were attacking it were just attacking air..

  9. #29

    Default Re: KeeperFX - Alpha 2933

    Thanks for the report. I have not seen any of those bugs yet, and would love some more information on them so we could look into fixing them. If you know how to consistently reproduce some of them, that would be great of course. If you have a save from before a bug occurs, or a log file from where you encountered one would also help. I've just tried frameskipping level 15 of the original campaign to see after a while I saw stuff disappear but did not. Do you have any suggestions on what to try?

  10. #30
    Ghost
    Join Date
    Sep 2009
    Location
    Holland
    Posts
    390

    Default Re: KeeperFX - Alpha 2933

    I will try to make it happen again and post the save file here.

    It looks like the game desyncs internally somehow. Last time it happened it froze up completely, long time since that happened to me.

    I'm on 2933 now, so maybe it doesn't happen again (fingers crossed)

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