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Thread: KeeperFX - Test builds for version 0.5.0

  
  1. #51

    Default Re: KeeperFX - Alpha 2900

    Quote Originally Posted by YourMaster View Post
    Getting closer now, there have been limits already lifted, but this one would probably be one of the last. Breaking the thing limit would not just require most functions from the original game to be rewritten, but also the map format to be changed.
    Great! You're the best

  2. #52
    Demon Spawn Necror's Avatar
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    Default Re: KeeperFX - Alpha 2900

    Quote Originally Posted by YourMaster View Post
    Breaking the thing limit would not just require most functions from the original game to be rewritten, but also the map format to be changed.
    map format is fine up to 65535 I believe, you might've gotten it confused with 'mapwho' which isn't related to one of the map files, but once dll is gone shouldn't be to hard,

    so yeah just the last 20 or so functions that need a rewrite, and then the thing limit will likely fall soon after

  3. #53

    Default KeeperFX - Alpha 2986

    New update: Alpha 2986.

    Reducing zoom out a bit, to a value that is hopefully more immersive. Everybody can now configure the limit for themselves, but we're looking for feedback what the default should be.
    Also, personally I am very happy that we finally found the keeperfx specific bug that made it possible to look through corner walls.

    Due to the new version settings, keeperfx.cfg will be overwritten. Save games break again too.

    What's new:

    • Fixed a 9 year old bug where you could explore through corners of walls.
    • Fixed wibble in possession, that broke last version
    • Added a setting to configure maximum zoom out
      - Set a more limiting default.
    • Prisoners teleported by Armageddon no longer walk right back to prison
    • Made sure that the heroes in the final campaign level prefer to attack red keeper
    • Fixed light glitching out around the edge of the map
    • Fixed several delta time interpolation issues:
      - When moving cursor outside of map position
      - Call to Arms on minimap when paused
      - Things drawn in straight view on camera flip
      - Onscreen message duration
      - Things getting created/dropped at water level
    • Added translations for perspective mode options button tooltip
    • Fixed one of the error messages filling up the log
    • Updated launcher to correctly say chinese in chinese.
    Last edited by YourMaster; September 17th, 2022 at 01:16.

  4. #54

    Default KeeperFX - Alpha 3009

    New update: Alpha 3009.

    Big feature in the bridge-dragging, and lots of pretty big bug-fixes. Bug fixes of bugs we recently made ourselves though.

    Save games break again.

    What's new:

    • Added click-and-drag bridge building
    • Fixed rebound projectiles going through the enemies face, it aims lower to hit the clipbox
    • Fixed room attack/defend hero objectives
    • Fixed effects not showing up close up in straight view
    • Armageddon spell teleports tortured units again
    • Portals stop working during Armageddon
    • Removed the imp-slap sound
    • Fixed dragons being able to spawn their shots inside a dungeon wall
    • Minimap dotted line starts closer to the center
    • Slowed camera panning while bridge building
    • Fixed large parts getting accidentally tagged when moving the cursor over the gui while tagging
    • Vampires no longer visibly move to bed during resurrection on delta-time
    • Made the letter j from the font look better

  5. #55
    Demon Spawn
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    Default Re: KeeperFX - Alpha 3009

    is wibble supposed to be in the game menu now? I can't find it.

  6. #56
    Demon Spawn Necror's Avatar
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    Default Re: KeeperFX - Alpha 3009

    same button you switch use to between straight and perspective view, it now just has 3 possible choices instead of 2

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