Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 61 of 61

Thread: KeeperFX - Test builds for version 0.5.0

  1. #61
    Join Date
    Jul 2016
    United Kingdom

    Default Re: KeeperFX - Alpha 3009

    Quote Originally Posted by Krizzie View Post
    -Did something change with Drain and Lightning? I don't believe they do damage to doors anymore, if they do it's a lot less. You can give a vampire a Day job to destroy a door.
    Yes; I fixed projectiles getting stuck in walls, and applied the same fix to Lightning and Drain, without realising that their movement is the opposite of the projectiles' and that being created inside the door is how it "hits" it. Therefore, if Lightning or Drain target a solid area, such as a door, it'll be moved to the firing creature's position.
    Last edited by AdamP; Yesterday at 17:43.

Similar Threads

  1. KeeperFX - Test builds for version 0.4.9
    By YourMaster in forum KeeperFX
    Replies: 176
    Last Post: June 10th, 2022, 14:55
  2. Replies: 441
    Last Post: August 3rd, 2020, 01:37
  3. Nightly builds of KeeperFX
    By jomalin in forum KeeperFX
    Replies: 12
    Last Post: December 8th, 2013, 14:39
  4. KeeperFX and GOG's DOSBox version
    By Shadowblade in forum KeeperFX
    Replies: 12
    Last Post: October 26th, 2013, 17:34
  5. KeeperFX version 0.32
    By dragonfist in forum KeeperFX
    Replies: 6
    Last Post: November 16th, 2009, 00:58

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts