New update: Alpha 3118.
Like last time, many new changes only under the hood that provide no changes, but might break things. We're getting really, really close to not using original functions from the DK dll anymore.
Beyond that, what's new:
- Fixed creatures staying red when hurt during frameskip
- Possible to have more shots in campaign magic-config compared to default magic-config
- Dig animation used for digging and tunneling, instead of attacking
- Both animations are the same by default, so unless you mod your game you will notice no change here- Fixed bug from previous version that made tooltips too short
- Floating spirit does not fall to the floor in possession anymore
- Possessing a floating spirit placed by map editor no longer crashes the game
- Added some missing Spanish translations
- Fixed a bug where canceling 1-click build would make it impossible to click things
- Lots of work in preparation for custom map sizes. Should not, but may break regular maps too.
Emergency fix: Alpha 3129.
People are experiencing crashes. Hope with this version not anymore.
Beyond that, what's new:
- Undid ceiling code that seemed to cause crashes for people
- No longer change zoom level when closing menu
- Reworked creatures casting spells inside and outside of combat
- Fixed flickering cursor light
- Made it possible for map makers to assign custom shots to creatures
Haven't been around here for while. I guess I have to start all over again! :P Gonna try that Alpha
Oh...My...Goodness! The difference is absolutely huge!
Wonderful update today: Alpha 3153.
The final functions are now rewritten, there's some data still in the dll, but by and large we can move past any of the original limitations KeeperFX had for using Dungeon Keeper code. Big changes to follow for sure.
Breaks save compatibility with previous alphas.
what's new:
- Quadrupled the thing limit, should be enough for players to not run into issues with thing limits ever again.
- Possible to add more creature types to the game or custom campaign
- Up to 64 in total
- Floating Spirit should remain the final one in the list in creature.cfg
- Adding new lair objects to objects.cfg for these creatures to use is still problematic (they are invisible)- Handled the final issues related to 'small maps'. Mapmakers can now make maps for FX in sizes other than 85x85 slabs.
- For now it can not 'exceed' 85 slabs in either dimension yet.
- Use new version of unearth to make these maps- Evil keeper can now be played in any of the game languages
- Chinese translations for:
- Burdened Imp campaign
- Nikolai's Castles campaign
- Grinics' KReign campaign- Heroes will attack empty player rooms that are not connected to the main dungeon now (if they intend to attack rooms)
- The 'blow' value of shots can be set to negative, which will cause implosions
Last edited by YourMaster; December 24th, 2022 at 13:28.
Excellent! Absolutely excellent news!
sorry my bad english..Random sound causes confusion of background music, and ghost textures is faulty
Thank you, these will be handled in next alpha.
Edit, both should be fixed here: https://keeperklan.com/threads/7429-...ll=1#post58254
Last edited by YourMaster; December 28th, 2022 at 15:02.