Last edited by YourMaster; September 8th, 2022 at 00:11.
Yes, I know that there is always the problem of the effect disappearing, but now as long as there is a computer opponent, the effect will disappear soon. For example, in the 15 level of the official campaign, there are two computer opponents, and the effect begins to disappear after more than ten minutes. It is strange that there is no such problem in the old version of FX
New update: Alpha 2973.
What's new:
- New script command: SET_HAND_RULE
- Allows mapmakers to very specifically configure which units could be picked up in which situations- Units with custom sprites now have shadows.
- Wibble toggle moved from launcher/keeperfx.cfg to ingame options menu
- The 'perspective' button now has 3 states
- This alpha comes with an updated launcher
- Tooltip on the settings button still needs to be translated.- Window is reset on changing resolutions, fixing cases where playing in windowed mode left you without a menu bar
- Levels in mappacks can now be numbered '08' and '09' and they would still show up
- Before 8 worked, and 3, and 03 and 7 and 07 just not 08 and 09.- Fixed bug where the cursor light would not appear
- Fixed minimap icons lagging with delta time + frameskip
- Added shot property 'HIDDEN_PROJECTILE'
- Some projectiles where always hidden, but now it's configurable
- Documented in magic.cfg
I'm not seeing anything wrong, if you can still reproduce your issue in the latest version please provide some specific information on to do so.
I played level 15, kept inside my base and build up while I let green/blue build up too, and I never reached the thing limit. Could you perhaps make a save when you next encounter it, and send it to me along with your log file?
Last edited by YourMaster; September 10th, 2022 at 17:00.
Last edited by zyzerg; September 11th, 2022 at 07:33.
I checked the save, and it seems to be from a modified map (where you added extra gems) and you played for a long time where you have also gone way beyond your portal limit and build as big a dungeon as fits on the map. And yet, I could still start a battle with the green keeper and they would all fight and I did not notice any obvious problems. I could imagine that you would run into effects not showing in battle, and I get it it's a shame the thing limit is the thing, but this save does not indicate the problem is bigger than it was before to me.