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Thread: KeeperFX - Test builds for version 0.5.0

  
  1. #71

    Default KeeperFX - Alpha 3072

    New update: Alpha 3073.

    After a bit of a slump, there has been more activity this week. Some big features and fixes, but it does again breaks save compatibility.
    Several rewritten functions too, getting us ever closer to being totally open source, but for now that just means risk for bugs related to light, triangles, ceilings and AI behavior. Be sure to report anything you find.

    What's new:

    • Three new rules in rules.cfg for mapmakers and modders:
      - AlliesShareVision: See what your allies see
      - AlliesShareDrop: Drop in your allied dungeon
      - AlliesShareCta: Call to Arms in an allied dungeon is free (just like in your own dungeon)
      - By default these rules are disabled.
    • New Level script commands:
      - IF_ALLIED: returns if a player is allied to another
      - ALLY_PLAYERS updated, now accepts 2 for locked enemies and 3 for locked allies
      - New game rules added to SET_GAME_RULE command
    • Fixed DRAWFROM on IF-statements in level script
      - It broke right before the 0.4.9 release, some of the Standard maps were no longer functional because of this
    • Fixed a bug where computer players would drop attacking units too far from a door when trying to destroy it
    • Now a different mood icon for creatures getting scavenged, compared to those doing the scavenging
    • Defense values of all creatures changed
      - Slows down fights a bit, because attacks will miss a bit more
      - There to get KeeperFX creature stats closer to DK creature stats (so, better recalculations after stat-bug-fixes)
    • Delta time minimap bugs fixed:
      - Movement during pause
      - Tunneler trail dots
    • Fixed bug related to computer players finding a spot to drop imps for conversion
    • Fixed a bug where neutral units would destroy doors on level start
    • Fixed a 'good campaign' map where a neutral samurai in prison made it extremely hard to win
    • Room build icon no longer flashes 'active' when you have 0 money and click somewhere only 0 slabs of rooms fit


    Edit: Replaced 3072 with 3073, fixed a freshly introduced crash.
    Last edited by YourMaster; November 16th, 2022 at 19:40. Reason: Fixed a crash

  2. #72
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
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    Default Re: KeeperFX - Alpha 2900

    === Crash ===Error: Attempt to write to inaccessible memory address.
    in keeperfx.exe at 0023:0055adff, base 00400000
    in keeperfx.exe at 0023:005b5039, base 00400000
    in keeperfx.exe at 0023:00557052, base 00400000
    in keeperfx.exe at 0023:00557e8b, base 00400000
    in keeperfx.exe at 0023:0049911a, base 00400000
    in keeperfx.exe at 0023:0049aba8, base 00400000
    in keeperfx.exe at 0023:005cde98, base 00400000
    in keeperfx.exe at 0023:005d601f, base 00400000
    in keeperfx.exe at 0023:005d821d, base 00400000
    in keeperfx.exe at 0023:005d8566, base 00400000
    in keeperfx.exe at 0023:005fd29c, base 00400000
    in keeperfx.exe at 0023:005fea1d, base 00400000
    in keeperfx.exe at 0023:005ff4c1, base 00400000
    in keeperfx.exe at 0023:0060065a, base 00400000
    in keeperfx.exe at 0023:006330e6, base 00400000
    in keeperfx.exe at 0023:00401386, base 00400000

    I have just had this in the log, just after I started a level

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 158 stepping 11 features bfebfbff
    Sync: Intel(R) Core(TM) i3-8350K CPU @ 4.00GHz
    Sync: Operating System: Windows NT 6.2.9200
    Sync: PhysicalMemory 32

    This is the new alpha 3072. I've attached my log.
    However it may be an issue with the level.
    It's a pack I've just recently downloaded and another level in the pack completely crashes the game at launch, with just before the crash(in the log file), that:
    Warning: Texture file "./data/tmapa013.dat" doesn't exist.
    Warning: Texture file "./data/tmapa014.dat" doesn't exist.
    Attached Files Attached Files

  3. #73

    Default Re: KeeperFX - Alpha 2900

    Quote Originally Posted by shortmicky View Post
    Code:
    === Crash ===Error: Attempt to write to inaccessible memory address.
      in keeperfx.exe at 0023:0055adff, base 00400000
      in keeperfx.exe at 0023:005b5039, base 00400000
      in keeperfx.exe at 0023:00557052, base 00400000
      in keeperfx.exe at 0023:00557e8b, base 00400000
      in keeperfx.exe at 0023:0049911a, base 00400000
      in keeperfx.exe at 0023:0049aba8, base 00400000
      in keeperfx.exe at 0023:005cde98, base 00400000
      in keeperfx.exe at 0023:005d601f, base 00400000
      in keeperfx.exe at 0023:005d821d, base 00400000
      in keeperfx.exe at 0023:005d8566, base 00400000
      in keeperfx.exe at 0023:005fd29c, base 00400000
      in keeperfx.exe at 0023:005fea1d, base 00400000
      in keeperfx.exe at 0023:005ff4c1, base 00400000
      in keeperfx.exe at 0023:0060065a, base 00400000
      in keeperfx.exe at 0023:006330e6, base 00400000
      in keeperfx.exe at 0023:00401386, base 00400000
    I have just had this in the log, just after I started a level

    Sync: LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 158 stepping 11 features bfebfbff
    Sync: Intel(R) Core(TM) i3-8350K CPU @ 4.00GHz
    Sync: Operating System: Windows NT 6.2.9200
    Sync: PhysicalMemory 32

    This is the new alpha 3072. I've attached my log.
    However it may be an issue with the level.
    It's a pack I've just recently downloaded and another level in the pack completely crashes the game at launch, with just before the crash(in the log file), that:
    Warning: Texture file "./data/tmapa013.dat" doesn't exist.
    Warning: Texture file "./data/tmapa014.dat" doesn't exist.
    It is a crash in a ceiling function, one that has been freshly rewritten in the latest alpha. However, what makes it crash I don't know, could you link or pm me that Ride 2019 mappack?

    Those texture file warnings everybody gets, we just try to load in a few more textures then are available at the moment. This is not a problem.

  4. #74
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    145

    Default Re: KeeperFX - Alpha 2900

    It was map00216 that caused the crash that I posted about.
    But in the same pack the one I've tried renaming to level 996 it was originally 214 is the one that just doesn't load.
    Crashes with little to no information in the log.

    If I move it to my old Keeper directory, I can view (996) level in the old editor.
    Attached Files Attached Files

  5. #75

    Default Re: KeeperFX - Alpha 2900

    Thank you, map 996 crashes for me too, so it should be a very big help in fixing this crash.

    Edit:
    Fixed here: Alpha 3073.

    I replaced 3072 above with 3073 which fixes the crash from map 998. If you still get crashes, be sure to let me know.
    Last edited by YourMaster; November 16th, 2022 at 19:41.

  6. #76

    Default KeeperFX - Alpha 3089

    New update: Alpha 3089.

    Mostly changes under the hood right now, we're getting really close to the full rewrite and not being limited by the original dll anymore. Beyond that, a few small fixes.
    Included is a new version of '_keeperfx.cfg', that has the MAX_ZOOM_DISTANCE setting which was created a while back, it was just missing from the releases. Rename it to 'keeperfx.cfg' or copy/paste the text if you want to use the setting.

    What's new:

    • Fixed minimap dots jumping past unexplored area
    • Reinforcing walls in possession now takes the range from the DIG spell from magic.cfg
    • Fixed a situation where crates would get stuck in the workshop when traps were armed with crates found on the map.

  7. #77

    Default Re: KeeperFX - Test builds for version 0.5.0

    I am currently using Alpha 3073. When trying to explore in possession after failing a level, the game crashes when I try to exit possession.

  8. #78

    Default Re: KeeperFX - Test builds for version 0.5.0

    Quote Originally Posted by Jordan View Post
    I am currently using Alpha 3073. When trying to explore in possession after failing a level, the game crashes when I try to exit possession.
    I see yes, thanks. I'll investigate and try to fix it.

  9. #79

    Default Re: KeeperFX - Test builds for version 0.5.0

    Quote Originally Posted by Jordan View Post
    I am currently using Alpha 3073. When trying to explore in possession after failing a level, the game crashes when I try to exit possession.
    I have trouble making this happen, could you tell me which resolution you were playing on and on which map it happened?

  10. #80

    Default Re: KeeperFX - Test builds for version 0.5.0

    After testing it some more I think it might have been fluke, but it happened twice in a row, which is why I thought it might've been a new issue. My resolution was 640x480 (it's the only one the game will let me play it in without it going into a window) and it happened on Wishvale in the Blue Keeper campaign.

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