Hello! I am here again since some years ago, i will like to continue helping with KeeperFX testing and finding bugs.
I am thinking about programming a binary parser for KeeperFX savegame files, so i have two questions:
- When we attach savegames for bugs, how are they analyzed? Are they manually viewed with an hexadecimal editor to find problems in that data? What is process to analyze those .sav files?
- Is there any .sav format specification document?
Thanks