
Originally Posted by
Blossy1000
There is, a neutral bridge to the north which you're supposed to take over after you get your creatures to the new dungeon and grants the spell to create imps, in order to cut off the strong heroes until you can deal with them. I guessed it would have something to do with that, and after I posted I tested a bit more and realized everything worked as I wanted unless I claimed that bridge (even if I sold it ASAP).
Maybe there's a way to solve that, but either way I tried another approach. This is just a scripted event to make you run away and lose your starting dungeon, it's not a battle that's supposed to be winnable. Maybe the heroes simply blow up your dungeon instead? I figured I could use change_slab_type and change it all into rock or lava and that works pretty well I think. Especially lava, or else the creatures are simply pushed out of the rock if they're still there. However I wanted something more to give the effect they're blowing it up and tested the create effect at pos command.
The documentation on this that I found is a bit vague though, and I couldn't find it used in any map I had so I'm just guessing what it does really lol. I tried to use some dirt rumble and explosion commands. Like, CREATE_EFFECT_AT_POS(EXPLOSION_5,43,190). Nothing happens, and the log says "Not enough parameters for "CREATE_EFFECT_AT_POS" GOT ONLY 0".