I have a few questions...
1) As far as I know creature spells (like lightning) always did the same damage in vanilla DK, no matter the creatures level. I've read some posts about how this was re-balanced in Keeperfx but those were from years ago. I checked the creature file and if I understand it correctly spell damage increases 8% on level up. Is this true?
2) I know the script limit is extended in Keeperfx, but (and I'm sorry if I'm missing some obvious info here) by how much exactly?
3) Finally, I've seen some conflicting info about this: are flags/timers unique to players? For instance, if I make a flag1/timer1 for player0, can I then use an additional flag1/timer1 for player_good?