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Thread: Savegame file size evolution

  
  1. #1
    Ghost
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    Default Savegame file size evolution

    Some bugs remained unresolved (or at least anyone said it was solved) that were posted in some forum thread here, for example (that corresponds to Dungeon Keeper FX ver 0.4.5.1213):
    https://keeperklan.com/threads/4744-...-doing-nothing
    but unfortunately there are more.

    Also, sometimes the KeeperFX version for these savegames were not informed, so as at the moment KeeperFX that does not use dynamic memory at all (or at least for savegames) and therefore savegame file size identify the KeeperFX version used, here i post a list with the version and size that can be useful when someone want to solve an old bug and must use the exact KeeperFX version to load it:

    Dungeon Keeper FX ver 0.3.7?????
    Dungeon Keeper FX ver 0.3.8?????
    Dungeon Keeper FX ver 0.3.8a?????

    Dungeon Keeper FX ver 0.3.9.339 (standard release)
    1435990

    Dungeon Keeper FX ver 0.3.9.351 (standard release) - 0.3.9a
    1436146

    Dungeon Keeper FX ver 0.4.0.386 (standard release)
    1436146

    Dungeon Keeper FX ver 0.4.1.668 (standard release)
    1443640

    Dungeon Keeper FX ver 0.4.2.742 (standard release)
    1443650

    Dungeon Keeper FX ver 0.4.3.824 (standard release)
    1443650

    Dungeon Keeper FX ver 0.4.4.976 (standard release)
    1443650

    Dungeon Keeper FX ver 0.4.5.1213 (standard release)
    1443790

    Dungeon Keeper FX ver 0.4.6.1670 (standard release)
    1451536

    Dungeon Keeper FX ver 0.4.8.2154 (standard release)
    1451806

    Dungeon Keeper FX ver 0.4.9.2762 (standard release) git:436f22a6d
    1912654

    Dungeon Keeper FX ver 0.4.9.2805 Alpha (standard release) git:7fedf395
    1923170

    Dungeon Keeper FX ver 0.4.9.2817 Alpha (standard release) git:631f5e56
    1923170

    Dungeon Keeper FX ver 0.4.9.2839 Alpha (standard release) git:5b4c039a
    1923298

    Dungeon Keeper FX ver 0.4.9.2847 Alpha (standard release) git:23802bdb
    1943138

    Dungeon Keeper FX ver 0.4.9.2858 Alpha (standard release) git:083ea6ee
    1945954

    Dungeon Keeper FX ver 0.4.9.2879 Alpha (standard release) git:cc50a33a
    1945954

    Dungeon Keeper FX ver 0.4.9.2892 Alpha (standard release) git:48615174
    1945994

    Dungeon Keeper FX ver 0.4.9.2900 Alpha (standard release) git:662a282d
    1946249

    Dungeon Keeper FX ver 0.4.9.2908 Alpha (standard release) git:f29f2fa3
    1946249

    Dungeon Keeper FX ver 0.4.9.2921 Alpha (standard release) git:a9b35094
    1994985

    Dungeon Keeper FX ver 0.4.9.2929 Alpha (standard release) git:7764c1f7
    2003177

    Dungeon Keeper FX ver 0.4.9.2933 Alpha (standard release) git:1e212bd2
    2003177

    Dungeon Keeper FX ver 0.4.9.2941 Alpha (standard release) git:7f12c507
    2003177

    Dungeon Keeper FX ver 0.4.9.2957 Alpha (standard release) git:2c5f4775
    2045737

    Dungeon Keeper FX ver 0.4.9.2973 Alpha (standard release) git:550a40cf
    2066217

    Dungeon Keeper FX ver 0.4.9.2986 Alpha (standard release) git:03eaa09f
    2067822

    Dungeon Keeper FX ver 0.4.9.3009 Alpha (standard release) git:1b049b8c
    2067837

    Dungeon Keeper FX ver 0.4.9.3021 Alpha (standard release) git:8839e5f8
    2067837

    Dungeon Keeper FX ver 0.4.9.3031 Alpha (standard release) git:da58dc85
    2067841

    Dungeon Keeper FX ver 0.4.9.3042 Alpha (standard release) git:ab8cd013
    2067841

    Just out of curiosity, the biggest jump was from 0.4.8.2154 to 0.4.9.2762 (1912654 - 1451806 = 460848 bytes more).
    Last edited by jomalin; October 22nd, 2022 at 18:24.

  2. #2
    Demon Spawn Necror's Avatar
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    Default Re: Savegame file size evolution

    I believe the big jump you mentioned probably is the fact that I moved everything room related to the gameadd so everything could be configurable, and not limited by the og 17 room limit
    well and also the fact that it has 600 commits in between the 2 so probably plenty of other stuff as well,

    as for other stuff, I guess adding a version number embedded in the save wouldn't be that hard, but idk how often it's actually an issue and if it's worth the bother

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