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Thread: KeeperFX - Test builds for version 0.5.1

  
  1. #11

    Default Re: KeeperFX - Test builds for version 0.5.1

    A couple issues that I have come across as of 3284

    - When I complete a map, everything on the statistics screen says "untranslated"
    - I can no longer sell multiple traps at once from holding control or clicking and dragging. It works for doors

  2. #12
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    133

    Default Re: KeeperFX - Test builds for version 0.5.1

    I also experience this. Though I do play in German.

  3. #13
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    133

    Default Re: KeeperFX - Test builds for version 0.5.1

    How advance would it be to create a secondary page to the workshop. I thoroughly enjoy endrix’s expansion to the traps that they’ve introduced. But could there be a way we could have both the original traps and doors plus endrix’s traps?

  4. #14
    Troll
    Join Date
    Jul 2016
    Location
    United Kingdom
    Posts
    250

    Default Re: KeeperFX - Test builds for version 0.5.1

    Quote Originally Posted by shortmicky View Post
    How advance would it be to create a secondary page to the workshop. I thoroughly enjoy endrix’s expansion to the traps that they’ve introduced. But could there be a way we could have both the original traps and doors plus endrix’s traps?
    I added a second spells page for Time Bomb, so it should be doable.
    Last edited by AdamP; March 19th, 2023 at 03:37.

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