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Thread: KeeperFX - Test builds for version 0.5.1

  
  1. #21

    Default Re: KeeperFX - Test builds for version 0.5.1

    A minor issue I've come across is that imprisoned units no longer wander around in the prison, they just stand there.

  2. #22

    Default Re: KeeperFX - Test builds for version 0.5.1

    Quote Originally Posted by YourMaster View Post
    Also, could you check if deleting settings.dat from your keeperfx/save/ folder fixes your flies pathfinding issue?
    I deleted the setttings.dat but no better pathfinding the flies got stuck in the walls very fast. Also often some unites get stuck on some dungeon walls on the way to payday.

  3. #23

    Default Re: KeeperFX - Test builds for version 0.5.1

    Quote Originally Posted by CaptainCosmotic View Post
    I deleted the setttings.dat but no better pathfinding the flies got stuck in the walls very fast. Also often some unites get stuck on some dungeon walls on the way to payday.
    Ok, shame. There is a new pathfinding issue we found, it might be the same. We're working on it.

    Quote Originally Posted by Jordan View Post
    A minor issue I've come across is that imprisoned units no longer wander around in the prison, they just stand there.
    I'm not seeing that at all. Could you be more specific on which version and what map you've got it and whatnot. Perhaps share a save and/or a screenshot?

  4. #24

    Default Re: KeeperFX - Test builds for version 0.5.1

    It happened on Blaise End with build 3298. I just jumped into Mistle and it's not happening. I did use cheats to go back to Blaise End it does still happen, so I'm guessing it only happens on certain maps. I don't know how to upload save files. When I tried to put it in an attachment it said invalid file.

    Also I just saw in the credits, above the names it says untranslated.
    Last edited by Jordan; March 28th, 2023 at 20:22.

  5. #25

    Default Re: KeeperFX - Test builds for version 0.5.1

    Quote Originally Posted by Jordan View Post
    It happened on Blaise End with build 3298. I just jumped into Mistle and it's not happening. I did use cheats to go back to Blaise End it does still happen, so I'm guessing it only happens on certain maps. I don't know how to upload save files. When I tried to put it in an attachment it said invalid file.

    Also I just saw in the credits, above the names it says untranslated.
    Somebody reported a very similar issue on discord, which I hope is the same. For now I reverted the change I did that caused this bug, so it should no longer happen in 3302. If it does let me know.
    Also fixed the credits.

  6. #26

    Default Re: KeeperFX - Test builds for version 0.5.1

    Hello everyone!
    I only recently found out that KeeperFX exists. Thank you so much for doing this project, I used to play DK constantly in the early 2000's and now I'm hooked again
    I'm playing the latest alpha version and found a minor bug when playing the Dutch language version: the description for "impenetrable rock" (when hovering with the cursor over said item) shows the English description, not the Dutch one.

  7. #27
    Mapmaker
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    Default Re: KeeperFX - Test builds for version 0.5.1

    Quote Originally Posted by YourMaster View Post
    I'm not seeing that at all. Could you be more specific on which version and what map you've got it and whatnot. Perhaps share a save and/or a screenshot?
    I can replicate this, however it’s on a custom map, with the prison that was already on the map, to claim at the beginning of the map, a secondary prison that I built they walked around. But then I also found that in a teritary torture chamber I built the excess creatures (more than 9) also stood still.
    I’m using 3302

  8. #28

    Default

    Quote Originally Posted by shortmicky View Post
    I can replicate this, however it’s on a custom map, with the prison that was already on the map, to claim at the beginning of the map, a secondary prison that I built they walked around. But then I also found that in a teritary torture chamber I built the excess creatures (more than 9) also stood still.
    I’m using 3302
    Shame, I was hoping this got fixed in 3300. Could you send me the map and instructions on what to do to reproduce?

    Quote Originally Posted by slapped_imp View Post
    Hello everyone!
    I only recently found out that KeeperFX exists. Thank you so much for doing this project, I used to play DK constantly in the early 2000's and now I'm hooked again
    I'm playing the latest alpha version and found a minor bug when playing the Dutch language version: the description for "impenetrable rock" (when hovering with the cursor over said item) shows the English description, not the Dutch one.
    You're welcome, hope you enjoy it. There does not seem to be a bug in the code there, the string is simply missing. I added it for you in alpha 3307, but I don't know if there was an original dutch string.
    In any case, the Dutch strings have seen little attention so the strings are filled with mistakes and whatnot, if you feel like polishing this up, feel free to download and correct this file: https://github.com/dkfans/keeperfx/b...g/gtext_dut.po

    And then send it to me to have it baked into the game.
    Last edited by YourMaster; April 1st, 2023 at 19:05.

  9. #29
    Troll
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    Default Re: KeeperFX - Test builds for version 0.5.1

    Quote Originally Posted by YourMaster View Post
    There does not seem to be a bug in the code there, the string is simply missing. I added it for you in alpha 3307, but I don't know if there was an original dutch string.
    There is an original Dutch string for Impenetrable Rock, and it's completely different to what you've put.

  10. #30
    Mapmaker
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    Default Re: KeeperFX - Test builds for version 0.5.1

    Unfortunately I cannot reproduce it today. but it was happening yesterday.
    The creatures in the prison in the lower right hand of the map were all standing still and moaning on the spot they stood

    I had played 4 other levels before I played this one, maybe that has something to do with it
    Attached Files Attached Files

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