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Thread: New Creatures/ Suggestions for the future

  
  1. #11

    Default Re: New Creatures/ Suggestions for the future

    I published a new version. The main changes are:

    - rigid creatures have no jobs now (makes no sense, but it's actually just symbolic since they're mostly intended as enemies)
    - all creatures have a good StatusOffset
    - roach is now also in fxdata
    - adds a new one Rigid creature: Fire Giantworm

    edit: - I reload version 1.01 with handysymbol from Fire Giantworm
    Last edited by Endrix; September 24th, 2023 at 08:07.
    Whether you like new content or new gameplay, I would appreciate if you subscribe to my Youtube channel

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  2. #12

    Default Re: New Creatures/ Suggestions for the future

    I published a new version 1.02. The main changes are:

    - weakens ghosts, lightning monsters, soulflames, boxes and many element monsters
    - Dark Knight Lair is defined


    The next version will include some new shots and spells.
    Whether you like new content or new gameplay, I would appreciate if you subscribe to my Youtube channel

    https://www.youtube.com/@Xam_Endrix_...n_Keeper/about

  3. #13

    Default Re: New Creatures/ Suggestions for the future

    I published a new version 1.03. The main changes are:

    - weakens ghosts, lightning monsters, soulflames, boxes and many element monsters again

    - The untrainable creatures now require more experience to level up in combat

    - The untrainable creatures now get some stronger shots/spells later (level 5 and level 10) - except boss creatures

    - new shot: HOLY_CROSS for Gravestone

    - new shot: HOLY_STAKE for Tendril, Tendril rigid, Mushroom Monster, Fern Monster

    - new shot: HOLY_ICICLE for Ice ball, Ice monster, Snow monster, Icicle, Water Ghost

    - new shot: BLIZZARD for Ice ball, Ice monster, Snow monster, Icicle, Water Ghost

    - I added “Chicken” and “Time Bomb” to “Creatures and Magic” in a somewhat toned-down manner

    - a new symbol sprite for timebomb

    - I always saw timebomb with this animation as an Elite Ice AND/OR Elite lightning attack

    -> Now I have something different timebomb with Blizzard with less damage but with freeze, now as an elite ice attack
    Whether you like new content or new gameplay, I would appreciate if you subscribe to my Youtube channel

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  4. #14

    Default Re: New Creatures/ Suggestions for the future

    I would love to make a creature, but too complex for me.

    but I envision a Gargoyle,

    Powers=SWING_WEAPON_FIST HEAL REBOUND ARMOUR INVISIBILITY TELEPORT SIGHT NULL NULL WORD_OF_POWER

    Properties=BLEEDS UNAFFECTED_BY_WIND IMMUNE_TO_GAS PISS_ON_DEAD FLYING EVIL IMMUNE_TO_DISEASE

    ; Gaining experience from sleeping - slab required near dungeon heart and amount of experience
    SleepExperience=HEART_PEDESTAL 500

    Attracted by: guard post
    Jobs: Train / guard

    very high strength/armour/health
    Very slow speed

    Basically A hard hitting slow tank, with no ranged attack

    If i ever figure out how to make the sprite I will make it

  5. #15

    Default Re: New Creatures/ Suggestions for the future

    Quote Originally Posted by wonko the sane View Post
    I would love to make a creature, but too complex for me.

    but I envision a Gargoyle,
    I made some traps with stone statues and call them gargoyles and they need big eggs to activate:

    https://keeperklan.com/threads/7426-...-workshop-menu


    I published a new version 1.04. The main changes are:

    - Snow monster have no more Blizzard.

    - Since timebomb now works correctly I added a new attack and called it elite lightning ball.


    New creatures:

    Ember Monster, a red poison cloud, low health and armour, rebirth lv. 2 creature

    Mana Monster, a violet "tentacle" decoration from UndivineDungeon

    Shadow Ghost

    Oculus


    New boss creatures:

    Fire Globe

    Ice Globe

    Herohand

    Red Eye




    I have left out some custom creatures with my interpretations, I may publish them later at some point.



    Edit: I reload version 1.04 with new creatures:

    Tree

    Tree Rigid
    Last edited by Endrix; February 13th, 2024 at 09:38.
    Whether you like new content or new gameplay, I would appreciate if you subscribe to my Youtube channel

    https://www.youtube.com/@Xam_Endrix_...n_Keeper/about

  6. #16

    Default Re: New Creatures/ Suggestions for the future

    I'd love to know more about what goes into making these custom creatures - as for suggestions, I think a Mummy, Beholder or Minotaur would be a great idea.

  7. #17

    Default Re: New Creatures/ Suggestions for the future

    Quote Originally Posted by Bloodletter View Post
    I'd love to know more about what goes into making these custom creatures - as for suggestions, I think a Mummy, Beholder or Minotaur would be a great idea.
    There is already a Minotaur, here:

    https://keeperfx.net/workshop/item/536/minotaur
    Whether you like new content or new gameplay, I would appreciate if you subscribe to my Youtube channel

    https://www.youtube.com/@Xam_Endrix_...n_Keeper/about

  8. #18

    Default Re: New Creatures/ Suggestions for the future

    Oh I see, that is very cool. I will try figure out how to put it in my game.

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