Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: More Custom Creatures and random stuff I made

  
  1. #1

    Lightbulb More Custom Creatures and random stuff I made

    Will use this thread to share random things I made.

    Some textures AI generated for elementals titans:
    Click image for larger version. 

Name:	fiery_titan_texture.png 
Views:	28 
Size:	585.4 KB 
ID:	2373Click image for larger version. 

Name:	earth_titan_texture.png 
Views:	19 
Size:	591.3 KB 
ID:	2374Click image for larger version. 

Name:	frost_titan_texture.png 
Views:	21 
Size:	678.0 KB 
ID:	2375Click image for larger version. 

Name:	storm_titan_texture.png 
Views:	21 
Size:	419.5 KB 
ID:	2376
    Free to use if you like them for anything you want.

    A Tornado, not very nice but useable for a custom shot.
    tornado.zip

    Custom room "Bank" iconset:
    Name:  bank_icon_01.png
Views: 573
Size:  9.5 KBName:  bank_icon_01_dis.png
Views: 573
Size:  9.7 KBName:  bank_icon_02.png
Views: 580
Size:  8.1 KBName:  bank_icon_02_dis.png
Views: 580
Size:  8.4 KBName:  bank_pointer.png
Views: 571
Size:  5.1 KB

    Water trap iconset:
    Name:  water_trap_icon_01.png
Views: 557
Size:  6.1 KBName:  water_trap_icon_01_dis.png
Views: 542
Size:  6.0 KBName:  water_trap_icon_02.png
Views: 534
Size:  5.0 KBName:  water_trap_icon_02_dis.png
Views: 520
Size:  5.0 KBName:  water_trap_pointer.png
Views: 513
Size:  5.1 KB

  2. #2

    Default Re: More Custom Creatures and random stuff I made

    Name:  creatr_portrt_zombie.png
Views: 511
Size:  10.7 KB Zombie.

    Link: https://keeperfx.net/workshop/item/18/zombie

    I present you a new custom creature : Zombie, some relevant stats at level 1 :

    Health: 1000
    Strength: 65
    Armour: 30
    Dexterity: 35
    Defence: 30
    Luck: 2

    Zombies, are attracted by Graveyard with at least 1 slab. They don't do any jobs and are slow with 48 as base speed. Zombies will rarely get mad but if this happen they will simply leave the dungeon. It's worth noting they don't ask much for payday, 35 at level 1 and they don't need to eat.

    Their powers are Slow (Lv5) and Disease (Lv10). They are immune to Disease and Poison Cloud.

    Zombies are mostly fodders with high health pool that can (and will) inflict Disease to their ennemies, but only if you bother training them up to level 10.

    I hope you will enjoy using them in your own game.

    Note :
    This work is based on "Thin Zombie [ Awake Zombie Asset ]" (https://opengameart.org/content/thin...e-zombie-asset) by Rosswet Mobile (https://assetstore.unity.com/publishers/5429) licensed under CC-BY-3.0 (https://creativecommons.org/licenses/by/3.0/).
    Change were made with CreatureMaker by Watler253 to make the model compatible with KeeperFX.
    Last edited by watler253; April 28th, 2023 at 03:12. Reason: added portrait; added link

  3. #3

    Default Re: More Custom Creatures and random stuff I made

    Name:  creatr_portrt_udbeast.png
Views: 480
Size:  8.8 KB Undead Beast.

    Link: https://keeperfx.net/workshop/item/20/undead-beast

    I present you a new custom creature, the Undead Beast, some relevant stats at level 1 :

    Health: 900
    Strength: 75
    Armour: 55
    Dexterity: 50
    Defence: 45
    Luck: 3

    These beasts are attracted by Graveyard with at least 9 slabs. Their primary jobs is to Fight, which with a medium base speed of 64 make them good protectors for your Imps. They also like training by themselves, guard duty and surprisingly to manufacture on the workshop. Like others undeads they don't need to eat.

    Their powers are Armour (Lv3), Speed (Lv5) and Rebound (Lv10), they are granted with an immunity to Poison Cloud and Wind.

    The Undead Beast is a good melee fighter with Rebound which is uncommon to see on melee creature, this with both Armour and Speed make it a strong force to be reckoned with.

    I hope you will enjoy using them in your own game.

    Known Issue :
    You may notice the Undead Beast will often move and attack in a weird manner, I tried to fix it multiple times but without a good result, so I decided to release it now anyway, this issue is nothing major it's just that this creature seem to be always drunk.

    Note :
    This work is based on "Animated triceratops skeleton" (https://sketchfab.com/3d-models/anim...5ac46f92d89e7c) by Zacxophone (https://sketchfab.com/Zacxophone) licensed under CC0-1.0 (http://creativecommons.org/publicdomain/zero/1.0/).
    Change were made with CreatureMaker by Watler253 to make the model compatible with KeeperFX.

  4. #4
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    145

    Default Re: More Custom Creatures and random stuff I made

    I’m loving these new additions. Keep up the great work.

  5. #5

    Default Re: More Custom Creatures and random stuff I made

    Quote Originally Posted by shortmicky View Post
    I’m loving these new additions. Keep up the great work.
    Thanks you very much. I released a new creature today.

    Name:  creatr_portrt_roach.png
Views: 462
Size:  10.5 KB Roach.

    Link: https://keeperfx.net/workshop/item/21/roach

    I present you a new custom creature, the Roach, some relevant stats at level 1 :

    Health: 500
    Strength: 50
    Armour: 35
    Dexterity: 55
    Defence: 60
    Luck: 8

    Roaches are an early game creature similar to the bugs, but a little stronger, it's attracted by Hatchery with at least one slab. Roaches like to train and when they can't they like to manufacture instead. Rather cheap to maintain with a payday set to 25 at level 1.

    Roaches powers are Poison Cloud (Lv3), Fart (Lv5), Armour (Lv7) and Drain (Lv10).
    They are immune to Poison Cloud.

    At battle, Roaches are not very strong and have a preference for ranged attack, it might be a good idea to have fodders like Bile Demon to protect them so they can spam Poison Cloud at their ennemies.

    Note :
    This work is based on "Roach, game-ready and animated" (https://opengameart.org/content/roac...y-and-animated) by Danimal (https://opengameart.org/users/danimal) licensed under CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/) which was based on "Beast 02" (https://opengameart.org/content/beast-02) by Atmostatic (https://opengameart.org/users/atmostatic) licensed under CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/), CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/), GPL 3.0 (https://www.gnu.org/licenses/gpl-3.0.en.html) and GPL 2.0 (https://www.gnu.org/licenses/old-lic...pl-2.0.en.html).
    Change were made with CreatureMaker by Watler253 to make the model compatible with KeeperFX.
    Last edited by watler253; April 29th, 2023 at 21:37. Reason: added portrait

  6. #6

    Default Re: More Custom Creatures and random stuff I made

    Mysterious Box Demo.

    Link: https://keeperfx.net/workshop/item/2...rious-box-demo

    Description
    This map is a demonstration of the "Mysterious Box" system I designed, there are up to 32 different effects to try. Each effect is available from the beginning and each box reappears immediately after use, allowing you to try the same effect multiple times.

    Includes a text file containing the entire system that you are free to use and/or modify at will in your maps. Check "Mysterious Box" text file for more infos. No credits are required. Enjoy!

    Warning: This map can potentially trigger seizures for people with photosensitive epilepsy.
    The Wrath Box and the Diverted Wrath effect are to be avoided if you suffer from photosensitive epilepsy because they quickly chain the Lightning spell with strong luminosity.

    Installation Intructions
    Extract map10088.zip and place the files in the folder: KeeperFX\levels\standard or your personal folder if you want. The last alpha build is required otherwise it might not work correctly.

  7. #7

    Default Re: More Custom Creatures and random stuff I made

    Mad Psycho?

    Link: https://keeperfx.net/workshop/item/24/mad-psycho

    Description
    This is a fast paced map with no gems, the gimmick of this map is that you can only attract Horned Reapers, you know those impatient minions that get displeased very quickly and go mad when upset, you'll need to use your dexterity to control and keep them busy to keep them calm, or dash into your opponent and use their brute strength to finish them off quickly.

    This map includes a custom special box that will make your Horned Reapers happy by resetting their mood to base level, each player has one to start with but another 8 are scattered around the vast lava pool. Will you find them all? What will happen if all 10 boxes have been activated? Find out by playing this multiplayer map! Enjoy!

    Installation Intructions
    Extract into your KeeperFX directory, find it in the multiplayer menu.

    Note that this map use a recent script command added with Alpha 3357, make sure to have it, otherwise your Horned Reapers won't be able to use the Workshop.

  8. #8

    Default Re: More Custom Creatures and random stuff I made

    Original Campaign - Challenge Mode.

    Link: https://keeperfx.net/workshop/item/28/og-challenge-mode

    This is the original campaign with a twist.

    "You can apply different modifiers that will persist throughout the campaign, this world is always accessible, allowing you to turn off a modifier along the way if you don't want it anymore. Once you're ready, use the 'Ready!' box next to your Dungeon Heart."

    You can choose up to 32 modifiers that you can combine as you wish.

    • Random Starting Gold: Change your starting gold at random.
    • Random Creature Availablity: Change the availablity and pool of minions at random.
    • Random Creature Entrance Level: Change dynamically the level at which a new minion join your dungeon.
    • Random Creature Attribute: Change all minions stats at random.
    • Random Creature Instance: Change all minions abilities at random.
    • Random Creature Job: Change all minions primary and second job at random.
    • Random Trap Configuration: Traps will have random effect depending on their base type.
    • Random Settings: Tweak some rules settings at random.
    • Time Attack: You have 6 hours, 66 minutes and 666 seconds to complete the campaign. Can't be enabled or disabled after the first level.
    • Imps on Strike: Disable the ability to create Imps. If you have no more Imp, enable the ability until you create a new one.
    • Shackled Hand: Disable the Hand and all it's component like Slap and Pickup.
    • Broken Workshop: Disable the manufacture of doors and traps.
    • Losts Blueprints: Disable the research for advanced rooms.
    • Research Prohibited: Disable the research for spells.
    • Show no Mercy: Disable the ability to imprison.
    • Mind your Business: Disable the ability to possess creatures.
    • Death Mode: Periodically kill one of your minion.
    • Angry Mode: Your minions get angry overtime for no reason.
    • Betrayal Mode: Your minions may turn against you. Converted heroes will betray you at the first opportunity.
    • Chicken Mode: Periodically transform into chicken one of your minion.
    • Disease Mode: Your minions are permanently under Disease effect.
    • Freeze Mode: Periodically freeze one of your minion.
    • Slow Mode: Your minions are permanently under Slow effect.
    • Speed Mode: All minions are permanently under Speed effect.
    • Fog of War: Conceals part of the map such as Gold, Gem, Rock.
    • Angry Imps: Imps will destroy your rooms and walls and may steal your gold or join the enemy.
    • Bloodlust: Start each level with a level 10 Horned Reaper, but they can't be grabbed, always angry and may betray you at any time.
    • One-way Entrance: Dead creatures will not return to pool.
    • Buffed Heroes: Grants Protect, Rebound and Speed to all heroes. These buffs are permanent.
    • Doomsday Clock: Automatically use 'Armageddon' after 30 minutes.
    • Power is Maximum: Level up all minions to level 10, also evolve those who can.
    • The Book of the Dead: Your undead are under a spell that forces them to join the heroes.

  9. #9
    Imp Yani's Avatar
    Join Date
    Mar 2019
    Location
    Belgium
    Posts
    41

    Default Re: More Custom Creatures and random stuff I made

    Great stuff watler!

  10. #10

    Default Re: More Custom Creatures and random stuff I made

    Mont Blanc.

    Link: https://keeperfx.net/workshop/item/122/mont-blanc

    "In this dark snowy realm you will have to face three other bloodthirsty Keepers, beware of certain specificities of this realm which modify the game mechanics and the characteristics of minions."

    Features:
    • Many changes regarding minions, traps or game mechanics.
    • A powerful creature to unlock if you find out how thanks to some clues given in game.
    • A vast land to explore and discover.


    Tip: Use Possession on the Horned Reaper you find early to quickly explore.
    Once he gets angry and Mad Psycho, torture him to get a Ghost instead.

    Installation Intructions
    Extract the archive, place the files into levels/standard folder.

    Make sure to have at least Alpha 3389, otherwise some feature may not work correctly.

Similar Threads

  1. Elite Creatures in custom levels help
    By bloodprince82 in forum DK2 Mapmaking
    Replies: 1
    Last Post: October 15th, 2018, 21:58
  2. Questions about the reversal of stuff
    By DragonsLover in forum KeeperFX
    Replies: 61
    Last Post: April 16th, 2014, 21:32
  3. Confirmed Stuff?
    By Sire in forum War for the Overworld
    Replies: 27
    Last Post: April 27th, 2010, 21:09
  4. Random stuff
    By dk2player in forum Silly
    Replies: 91
    Last Post: April 6th, 2010, 20:37

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •