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Thread: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy walls

  
  1. #1

    Default No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy walls

    Hi all,

    First post on this forum for me. I've been enjoying the original DK campaign on KeeperFX a lot recently, and I have the latest stable build (0.5.0b) but I have never been able to get to the transfer creature secrets.
    I played this game 20 years ago as well, before KeeperFX, and I have checked the forum a bit, so I am aware that these secrets have been made more difficult to discover.

    Maybe I read it incorrectly, but my understanding is that these changes to the secrets have only been made on the NG+ campaign, not on the original one. But each level, the TC secret either i) isn't there, ii) is changed to a different secret (resurrect for example), or iii) is blocked by indestructible walls or enemy walls with destroy walls not being available. Therefore I haven't been able to find it once in the first 16 levels.

    I attached two screenshots of level 16, with the first one showing the place where the TC secret is and my spell book not including destroy walls. The second picture shows I dug out the whole map, so I don't think there still is a place where the destroy walls spell can be found.
    As I said, this is not only happening in level 16, but in all levels. Also, level 16 was very difficult because the blue keeper was teaming up with the regular armies as well (and I didn't have a TC from level 15). Is this correct?

    Is there anything wrong with my installation, or any other advice regarding this issue? Is there any place where I can find the solution to these secrets on each level?

    Many thanks in advance!

    Best,
    Hans
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  2. #2

    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    You have been playing NG+, not the original campaign. Perhaps a miss-click.

  3. #3

    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    I checked and the Transfer Creature on Level 16 on OG is accessible:

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    So you are probably playing NG+ like YM said?

  4. #4
    Imp Yani's Avatar
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    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    Maybe it might be interesting if the names were changed to say "Tulipscent (NG+)" or "Tulipscent+" or something similar

  5. #5

    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    Ah thanks guys, for your quick responses. I probably missclicked then indeed hehe. It is much more difficult than I was used to, so it makes sense.
    Are the TC secrets blocked in NG+ though, like in level 16? Or should destroy walls be available somewhere in the map?
    And in general, is there a wiki or something which provides map info for NG+, like for the secrets?

    Thanks again

  6. #6

    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    There is no wiki available but you can check the scripts of the map, I explained it in there plain to read. They are all made inaccessible, but by figuring out a secret objective you might be able to get them. Usually related to the map objective message. In level 16 it was keeping both reapers happy until you won.

  7. #7

    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    Aah ok, thanks again for the info mate. I will check it out. That's a fun objective to obtain the secret. Completely getting destroyed again at Blaise end haha. I'm blocking everything off at the start, getting all the gold in the west, but eventually you have to go to the center. Quite powerful waves of creatures. I'll figure it out!

  8. #8

    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    My suggestion is to not get all the gold too soon, but rush the prison in the east and capture all heroes as they spawn. Then by the time the strong waves come you have some skeletons to assist you and win.

  9. #9

    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    Thanks for the advice . Apologies for all the questions, but where is the scripting/documentation of the NG+ levels you mentioned?
    I'm looking at "[user]\Dungeon KeeperFX\levels" and I see a lot of map txt files in folders such as "standard", "classic", "deepdngn" but I cannot find the NG+ ones.

    Thanks!

  10. #10
    Demon Spawn Necror's Avatar
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    Default Re: No access to transfer creature in level 16 of orig. DK campaign, b/c no destroy w

    you want the campaigns folder, not the levels one, and in there look for origplus

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