That's the level with the 2 horned reapers right. Level 16, Tulipscent. It has always been one of the two hardest maps of the campaign.
- As soon as you start, unlock the doors to the reaper dungeons and assign them to training, so they will remain happy. Train Warlock too.
- Quickly build the required rooms to attract bile demons, there's 2 you can get but only if you beat blue to them. Train them.
- If you have a transferred unit, make it research. Enable must-obey.
- Focus on training your warlock to level 4, by keeping him well slapped. As soon as he is, switch to research. During this, build out your dungeon.
- Now rush research to prison. Use the speed spell and slaps and
- Build every room you get to make sure you get a bit of an army. Train whatever you get from this. You want the prison before you are attacked by high level heroes.
- When the heroes attacked, you should now be strong enough to capture them and have a prison. Keep them in prison until you get the torture room.
- While you are working on converting the high level samurai, go north west to the multiply-creature special. Use it as soon as you have him and some other heroes/skeletons.
- When your new units have a lair, use call to arms on blue. You are easily strong enough to kill it.
If you are too slow and are NOT strong enough to kill the heroes when they first attack, make sure to let them into your dungeon where they get hurt by traps. Make sure the samurai is not crushed by a boulder though, you want it.
There's people who find the map too hard to play normally, they simply transfer a high level creature into the level, then quickly destroy the blue heart before the level gets going to 'win'.
yes exactly, i remember completing this years back.. coming back to it now i dont recall ever being stuck on it for this long xD
i kinda figured the heroes were the key to wining this so thank you for confirming my suspision. and thank you for the run through ill try it out at once