Hi keepers,
A long awaited minion is maybe about to born : The dark knight is coming into your dungeon, beware!
Basically i used the knight resources to make a more "darky" one by working onto the png pictures colours, learning by mistakes.
I didn't forget the broken horn but i'm not an artist to do that really properly.
I wanted him to be easily recognised from the heroic one, I hope it's works.
But the colours are different ingame, due to the limited palette; but when I apply the palette within a picture program the result is more ugly than when the game do the same thing himself, so I lay this ones for now.
He comes with his lair (ugly, yes); a dark form of the heroic generic with war trophies took from other creatures (dragon skull, human skulls, gold bag, sword and helmet in a compostion. The perfect "y point" for the lair is to be found.
Finally, I purpose stats for the dark knight to make him a good warrior but not a tricky one, really weaker than the common knight but more resistant than an orc and reliable than a mistress for example.
To be more accurate, some extracts from the config files (quite different from the picture) :
Name=DARK_KNIGHT
Health=750
Strength=65
Armour=85
Dexterity=125
Defence=90
Luck=13
BaseSpeed=32
AttackPreference=MELEE
Pay=320
Attraction :
EntranceRoom=TRAINING BARRACKS TORTURE
RoomSlabsRequired=25 9 9
BaseEntranceScore=14
TortureTime=1500
Annoyance :
StandingOnDeadEnemy=-200
NoSalary=2500
Slapped=500
StandingOnDeadFriend=-50
InTorture=18
InTemple=-40
GotWage=-1000
WinBattle=-1000
Untrained=10000 250
LairEnemy=NULL
AngerJobs=KILL_CREATURES JOIN_ENEMY
Powers=SWING_WEAPON_SWORD NULL ARMOUR NULL SLOW NULL NULL SPEED GRENADE WORD_OF_POWER
PowersLevelRequired= 1 0 2 0 5 0 0 8 10 10
PrimaryJobs=TRAIN FIGHT BARRACK
SecondaryJobs=GUARD
TrainingValue=3
TrainingCost=30
ScavengeValue=3
ScavengerCost=45
ResearchValue=0
ManufactureValue=1
PartnerTraining=75
... => what do you think about this stats? Which adjustments must be done?
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By working on the dark knight, I made an other unit by remember the "stone knights" at the end of DK2 and I thought a "gemstone" knight covered by gems will be fancy...
So let me introduce the gemstone knight, a really hard to destroy alternative to the common knight to end a level with a spicy and long-resistant final boss.
He's slow but determinate, not really strong but enough resistant to need several attacks and a well thought path to dungeon heart to be defeated.
The ideas is a creature FULL of gold that come by script directed to dungeon heart with a dig capacity, who explode on death, without imprisonment or torture (but he comes with death and torture animations)
But if he is a keeper creature, I want him to be very greed and irrascible, week to slaps, always at work (train, manufacture) without rest except for (enormous) pay; going psycho on angry, with no way of healing.
The visuals are... shinny with A LOT of gems and quite uninvolved according to be a fancy work but i hope it will please.
For the stats I purpose (quite different from the picture) :
Name=GEMSTONE_KNIGHT
NameTextID=276
Health=4500
HealRequirement=0
HealThreshold=0
Strength=60
Armour=150
Dexterity=75
Defence=150
Luck=6
Recovery=0
HungerRate=0
HungerFill=0
HurtByLava=0
BaseSpeed=24
GoldHold=50000
Pay=1500
SlapsToKill=1
Properties=UNAFFECTED_BY_WIND IMMUNE_TO_GAS HUMANOID_SKELETON LORD IMMUNE_TO_BOULDER NO_IMPRISONMENT IMMUNE_TO_DISEASE TREMBLING_FAT ILLUMINATED
annoyance:
EatFood=0
WillNotDoJob=150
InHand=10
NoLair=0
NoHatchery=0
WokenUp=0
StandingOnDeadEnemy=-100
Sulking=4
NoSalary=4000
Slapped=2500
StandingOnDeadFriend=100
InTorture=25
InTemple=-75
Sleeping=0
GotWage=-1000
WinBattle=-150
AngerJobs=STEAL_GOLD MAD_PSYCHO
Powers=SWING_WEAPON_SWORD ARMOUR NULL SIGHT NULL WIND NULL REBOUND WORD_OF_POWER FIRST_PERSON_DIG
PowersLevelRequired= 1 1 0 4 0 6 0 8 10 1
LevelsTrainValues= 3500 5000 8500 12000 18000 25000 33000 45000 60000
SleepExperience=HEART_PEDESTAL 100
ExperienceForHitting=30
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But I don't only want to share but to learn and increase cause I have more projects : Can someone help me by answer?
I'm to tired tonight to think about everything :
- How to modify "gtext_eng" and the others properly to add the true name of the creature and remove the base unit name id? (I tried and failed, loosing all the texts ingame by adding a new entry...)
- How to use the palette properly? I discover gimp (and bimp) to follow other creature creators advices but I don't understand half of bimp use... more specifics questions will follow later.
- How (if possible) to config a creature to not sleep neither eat, and to not be allowed to be healed at all?
- How to create a now creature spell properly (to don't learn by to many tests and oversights)
- How to ... I forget my questions for tonight, more will come throught the following messages on the same theme of applicate creature making here and in other threads.
Thank you for reading, english is not my langage, and thanks for answers. I hope this stuff will enjoy someone, it's free to use and improve.
dark_knight.zipgemstone_knight.zipdark_knight.zipgemstone_knight.zip