Hey guys, completely new, and I hope I am posting this in the right subforum.
I got back into DK1 this last few weeks, and could not resist a little editing and modification...ing... of some creatures and spells.
Thought I would share my ideas to see what people think, for feedback - is it a load of nonsense; might it totally ruin the game; or might I have some neat ideas?
It's a long one!
Ok:
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Now a Ranged spellcaster.
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Gains experience from sleeping near Library.
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Immune to Gas.
I modified Wind. I made Wind - *HOPEFULLY* - a more reasonable and more usable spell. I slowed its Speed stat down so it does not blow so far, but also gave it a little damage of 25.
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Gains experience from sleeping near Temple.
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:timebomb:
I modified Time Bomb so it takes longer to recharge, so it cannot be streamed so quickly (since it is so damaging); and since he is a melee attacker, he won't fire it much anyway.
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I removed Melee attack from the Ghost, and made them Ranged;
Attacks only other Ghosts or protect the Dungeon Heart.
Attracted by - Temple.
Primary Job - Exploring.
Buffed their Speed and Defence.
So now they are, hopefully, an invaluable explorer.
They will not attack, so they do not compromise their Invisibility, thus they remain invisible (UNLESS it runs out and they forget to cast it again); so hopefully they will reveal more of the map without alerting anyone to their presence. Hopefully this makes them actually DESIRABLE to have them around. Unlike the Fly, who is always visible, and they just go straight in for the attack.
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Attracted by - Guard Post.
Primary Job - Guarding.
Gains experience from sleeping near Lava.
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Attracted by - Bridge.
Primary Job - Freezing prisoners.
Gains experience from sleeping near Water.
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I think that is everything.
Sorry for the long post.
Thanks guys![]()