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Thread: KeeperFX 1.0.0

  
  1. #21

    Default Re: KeeperFX 1.0.0

    Quote Originally Posted by shortmicky View Post
    What are the moos about in the gtext dat files?
    I’ve noticed a load of new ones in the latest alpha.
    They are placeholders. It's nice to say, have all trap translations together, and it's basically impossible to move translation strings around. So if I add a trap at the end today, and next week a new creature, then another gui button string, it will be all mixed up because the trap after that will still be at the end again. If I add a trap and 3 moos, I can remove a moo each time I add a new trap string.

  2. #22
    Mapmaker
    Join Date
    Jan 2012
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    Bristol, United Kingdom, United Kingdom
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    Default Re: KeeperFX 1.0.0

    Aah okay thanks. I wondered if they hd any significance,cause I already had strings upto 1065 when this new update came out. So I wanted to make sure it’ll be fine that the moo7s from 1044 tp 1049 could stay what I have them as.

    thanks.

  3. #23

    Default Re: KeeperFX 1.0.0

    If you're making a custom campaign, best to overwrite the string id's from the original campaign objective messages.

  4. #24
    Mapmaker
    Join Date
    Jan 2012
    Location
    Bristol, United Kingdom, United Kingdom
    Posts
    145

    Default Re: KeeperFX 1.0.0

    Oh no, I have multiple creatures and objects that I've added from the workshop, who's text id was either gibberish or a generic ID. So I made string values for them and set them to their creatures/objects. To save me having to put them into every pack I own.(which is 25)

  5. #25

    Default Re: KeeperFX 1.0.0

    Just adding to the cacophony of thanks and congratulations on this amazing achievement. I didn't know this was happening until I saw a YouTube video on it pop up on my feed last week.

    I never played the original, but I played DK2 to death for years until it appeared to stop working on modern GPUs or Windows or something. Oh, seems it works now, reinstalled from GoG.
    Last edited by Mephistophil; December 11th, 2023 at 22:00.

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