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Thread: KeeperFX crashes after several gamplay minutes

  
  1. #1

    Default KeeperFX crashes after several gamplay minutes

    hi
    does someone have the expirience too and hopefully a solution?
    here the log entry:
    Dungeon Keeper FX ver 1.0.0.3561 (standard release) git:e54f76ba3
    LOG CREATED @ 17:54:14 22-12-2023

    Sync: [0] LbMouseChangeMoveRatio: New ratio 256x256
    Sync: CPU GenuineIntel type 0 family 6 model 85 stepping 4 features bfebfbff
    Sync: Intel(R) Core(TM) i9-7920X CPU @ 2.90GHz
    Sync: Build image base: 009b0000
    Sync: Operating System: Windows NT 10.0.22621
    Sync: PhysicalMemory 64
    Sync: Memory-demanding features enabled.
    Sync: [0] LbScreenSetup: Mode 1920x1080x32 setup succeeded
    Sync: Moon phase -0.3706
    Sync: [0] LbScreenSetup: Mode 1920x1080x32 setup succeeded
    LbDataFree: freeing "*PALETTE"...done
    LbDataFree: freeing "*SCRATCH"...done
    Sync: [0] LbMouseChangeMoveRatio: New ratio 25x25
    Sync: GraphicsHeap Size 50331648
    Sync: SoundHeap Size 50331648
    Sync: [0] init_sound_heap_two_banks: Got sound buffer of 50294496 bytes, samples in banks: 1035,126
    Found 6 sprite zip file(s), loaded 6 with animations and 3 with icons.
    Loaded 160 object types from global objects config
    Loaded 160 object types from global objects config
    Sync: Pentium Pro polygon rendering on
    Sync: [0] setup_game: Speech recognition disabled: KeeperSpeech module not found
    Warning: Couldn't load Map Pack "legacy.cfg", no .LIF files could be found.
    Warning: Couldn't load Map Pack "personal.cfg", no .LIF files could be found.
    LbDataFree: freeing "data/pointer64.dat"...done
    LbDataFree: freeing "data/pointer64.tab"...done
    Sync: [0] LbScreenSetup: Mode 1920x1080x32 setup succeeded
    Sync: [0] LbMouseChangeMoveRatio: New ratio 153x153
    Sync: [0] get_startup_menu_state: Standard startup state selected
    Sync: Frontend state change from 0 into 1
    Sync: Created menu ID 18 at slot 0, pos (240,0) size (1440,1080)
    Sync: Frontend state change from 1 into 34
    Sync: Created menu ID 44 at slot 0, pos (240,0) size (1440,1080)
    Sync: High scores table bad; creating new one.
    Sync: Frontend state change from 34 into 30
    Sync: Created menu ID 40 at slot 0, pos (240,0) size (1440,1080)
    Sync: Frontend state change from 30 into 34
    Sync: Created menu ID 44 at slot 0, pos (240,0) size (1440,1080)
    Sync: Frontend state change from 34 into 1
    Sync: Created menu ID 18 at slot 0, pos (240,0) size (1440,1080)
    Sync: Frontend state change from 1 into 31
    Sync: Created menu ID 41 at slot 0, pos (240,0) size (1440,1080)
    Sync: Frontend state change from 31 into 33
    Sync: Frontend state change from 33 into 3
    Sync: Playing ./campgns/keeporig_ger/good01.wav
    LbDataFree: freeing "ldata/lndflag_ens.dat"...done
    LbDataFree: freeing "ldata/lndflag_ens.tab"...done
    Sync: Frontend state change from 3 into 7
    Sync: Frontend state change from 7 into 0
    LbDataFree: freeing "data/gui1-32.dat"...done
    LbDataFree: freeing "data/gui1-32.tab"...done
    LbDataFree: freeing "ldata/frontft1.dat"...done
    LbDataFree: freeing "ldata/frontft1.tab"...done
    LbDataFree: freeing "ldata/frontft2.dat"...done
    LbDataFree: freeing "ldata/frontft2.tab"...done
    LbDataFree: freeing "ldata/frontft3.dat"...done
    LbDataFree: freeing "ldata/frontft3.tab"...done
    LbDataFree: freeing "ldata/frontft4.dat"...done
    LbDataFree: freeing "ldata/frontft4.tab"...done
    LbDataFree: freeing "*FE_BACKUP_PAL"...done
    Sync: [0] LbScreenSetup: Mode 3840x1600x32 setup succeeded
    Sync: [0] LbMouseChangeMoveRatio: New ratio 306x306
    Sync: GraphicsHeap Size 50331648
    Sync: [0] reenter_video_mode: Switched video to 3840x1600x32 (mode 29)
    Found 6 sprite zip file(s), loaded 6 with animations and 3 with icons.
    Found 0 sprite zip file(s), loaded 0 with animations and 0 with icons.
    Loaded 160 object types from global objects config
    Loaded 160 object types from global objects config
    Script(line 15): script_add_command: Level files version 1.
    Sync: Optional file "map00001.flg" doesn't exist or is too small.
    Warning: Map file "map00001.lgtfx" doesn't exist or is too small.
    Warning: Texture file "./data/tmapa014.dat" doesn't exist.
    Started level 1 from Dungeon Keeper original campaign
    Sync: Created menu ID 1 at slot 0, pos (0,0) size (560,1600)
    Sync: Created menu ID 2 at slot 1, pos (0,0) size (560,1600)
    [0] load_script: Used script resources: 2/256 tunneller triggers, 1/256 party triggers, 45/2048 script values, 34/512 IF conditions, 2/256 party definitions
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 8 at slot 3, pos (1584,520) size (1232,480)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 16 at slot 2, pos (960,1256) size (1920,344)
    Sync: Created menu ID 3 at slot 1, pos (0,0) size (560,1600)
    === Crash ===Error: Attempt to read from inaccessible memory address.
    in SDL2.dll at 0023:67f6afa3, base 67e80000
    in keeperfx.exe at 0023:009efa38, base 009b0000
    in keeperfx.exe at 0023:009eec56, base 009b0000
    in keeperfx.exe at 0023:009eda34, base 009b0000
    in keeperfx.exe at 0023:00ba624b, base 009b0000
    in keeperfx.exe at 0023:00a87aed, base 009b0000
    in keeperfx.exe at 0023:00a87d24, base 009b0000
    in keeperfx.exe at 0023:00a87f7b, base 009b0000
    in keeperfx.exe at 0023:00a88036, base 009b0000
    in keeperfx.exe at 0023:00a88983, base 009b0000
    in keeperfx.exe at 0023:00baf6ed, base 009b0000
    in keeperfx.exe at 0023:00baffa6, base 009b0000
    in keeperfx.exe at 0023:00bb10ea, base 009b0000
    in keeperfx.exe at 0023:00bb13bf, base 009b0000
    in keeperfx.exe at 0023:00bb7b94, base 009b0000
    in keeperfx.exe at 0023:00bb7c35, base 009b0000

  2. #2

    Default Re: KeeperFX crashes after several gamplay minutes

    Hi Kamaling,

    Could you update to the latest alpha and tell me if that fixes your crashes?

  3. #3

    Default Re: KeeperFX crashes after several gamplay minutes

    Quote Originally Posted by YourMaster View Post
    Hi Kamaling,

    Could you update to the latest alpha and tell me if that fixes your crashes?
    Hi YourMaster

    I installed the newest patch and so far all runs well. Thank you!

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