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Thread: Skirmish Campaign

  
  1. #1
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Skirmish Campaign

    Skirmish Campaign

    Original Campaign

    See below for download...

    Available Players-
    Eversmile: Red, Blue
    Cosyton: Red, Blue
    Waterdream Warm: Red, Blue
    Flowerhat: Red, Blue
    Lushmeadow-on-Down: Red, Blue
    Snuggledell: Red, Blue
    Wishvale: Red, Blue, Green
    Tickle: Red, Blue
    Moonbrush Wood: Red, Green
    Nevergrim: Red, Blue
    Hearth: Red, Blue, Green, Yellow
    Elf's Dance: Red, Blue, Green
    Buffy Oak: Red, Green
    Sleepiburgh: Red, Blue, Green
    Woodly Rhyme: Red, Blue, Green
    TulipScent: Red, Blue
    Mirthshire: Red, Yellow
    Blaise End: Red, Green
    Mistle: Red, Blue
    Skybird Trill: Red, Blue

    Deeper Dungeons Campaign

    Nothing here at the moment.

    Day Dream Campaign

    Nothing here at the moment.

    Nightmare Campaign

    Nothing here at the moment.

    Secret Campaign

    Nothing here at the moment.

    Various

    Nothing here at the moment.

    Info
    This is basically a project that involves modifying the maps and making sure there is at least two Dungeon Keepers, and there is no computer player command. It also makes sure it is balanced for the two players. It is designed to work for Keeper FX, which allows you to be other players with the -human extension since there is no computer player command.

    In order for these maps to work in normal Dungeon Keeper, you must modify the levels text file in the Levels folder, which I currently have no support for so you must do that yourself.

    There are five types of maps you will encounter.


    Original: Maps from the original campaign are meant to be completely balanced.

    Deeper Dungeons: These maps are balanced but in different ways, which can vary on difficulty for each color depending on the player.

    Day Dream: Modifications of the Original Campaign but with greater modifcations in the map details, similar style to Deeper Dungeons, but not all maps are meant to have equal.

    Nightmare: Modifications of the Deeper Dungeons campaign but with even greater modifications in the map details, hardly anything will seem balanced but can widely vary in gameplay depending on the player and color.

    Secret: Modifications of the 5 Secret Levels which do not promise anything.
    Attached Files Attached Files
    Last edited by Metal Gear Rex; February 9th, 2010 at 06:29.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

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  2. #2
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Skirmish Campaign

    Crap! Crap! Crap! Crap! Crap! Crap! Crap!

    7-Hit Combo!

    Alright, so I'm gonna try and get a start on the Dream Campaign modifications, and then I notice something I forgot to remove... the Reveal Map specials... heh... whoops... >_{ (My EYE!)

    Anyways, fixed now.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  3. #3

    Default Re: Skirmish Campaign

    Nice work. I just had to add some COMPUTER_PLAYER commands

  4. #4
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Skirmish Campaign

    Heh...

    One thing I'll get to doing at some point is including multiple scripts for each map which modify availability. These scripts will basically be the original (What you see now) and an custom (Basically making sure you have all rooms, spells, traps, doors, and creatures available)

    But that won't be til later, I'm too lazy now. I'll put the commands at the beginning so in case there's already info on the Warlock's pool, it will be over-written by the original data as it passes through it second.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  5. #5

    Default Re: Skirmish Campaign

    I think you intended for these to be multiplayer maps but with computer other keepers they are still enjoyable. It is nice to play a different (harder) version of the original campaign.

  6. #6
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Skirmish Campaign

    Quote Originally Posted by Jibbits View Post
    I think you intended for these to be multiplayer maps but with computer other keepers they are still enjoyable. It is nice to play a different (harder) version of the original campaign.
    Hmm? But they are multiplayer/skirmish maps. :P

    Skirmish Campaign... :P

    That's why I had to test them, to check if a computer did well in them.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  7. #7
    Ghost
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    Default Re: Skirmish Campaign

    Do you have a readme or some info on how to install this?

  8. #8
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Skirmish Campaign

    Not very complicated, merely adding the files to the levels folder as you would any other level. Because KeeperFX now uses the .lof files, you don't have to worry about configuring anything to get it available for Skirmish as those files are already included.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  9. #9
    Imp
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    Default Re: Skirmish Campaign

    These are some cool maps, will probably use them. however, some of the maps are very unbalanced, like buffy oak, where the red player has a huge dungeon already dug out while the green player has a small area.

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