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Thread: Why keeperFX?

  
  1. #31

    Default Re: Why keeperFX?

    Quote Originally Posted by DragonsLover View Post
    Skirmish mode, new script commands in levels and temple sacrifice recipes
    Is there a list of all (new) temple sacrifice recipes anywhere?

  2. #32
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Why keeperFX?

    Quote Originally Posted by Philipp View Post
    Is there a list of all (new) temple sacrifice recipes anywhere?
    Sacrifice data can be found inside of "rules.cfg" at the very bottom of the file. Said file is found inside of FX Data of your KeeperFX game folder.

    Temple Sacrifices



    This time they actually belong inside of a spoiler, dotted :P

    But yeah, in case you don't know or anything, VIEW AT YOUR OWN RISK. (Not sure if there's anybody who doesn't know though)
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

  3. #33
    Fly dragonfist's Avatar
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    Default Re: Impossible to improve Dungeon Keeper.

    Quote Originally Posted by Mothrayas View Post
    DK1 textures are pixelly and clearly have a restricted pallette, far from the "perfect" you seem to imply it to be.
    Yes, and pixelly the polygon renderings are not. This is also their difference. But the human eye, locates fading objects from color, light and dark, not from lines. Polygons is a line based way of drawing, vector-based if you want, that assigns 3d objects into a not existing 3d illusion on a 2d screen. The way pixels portray shapes, gives a living impression, that is used by the great masters as Rembrandt, while other less great painters from his time, would use a line as a separation between objects in paintings. A rectangular pixel is the same shape as the monitor or plasma screen, while in Dungeon Keeper many pixels are transparent, as with some spell cast renderings, ghost, speed spell. The several layers the pixels are decided to by the computer, in order to make use of the 2d screen that interfaces the human to this stone, are all logical, more logical than than a polygon line, that will take extra works to make transparent, because transparency will give a new image there. Less freedom.

    I'll have a look whether I can find an example.


    Brushstrokelly Self portrait by Rembrandt

    There are many more paintings you can observe, with which I try to make my point, over here;
    http://www.rembrandtpainting.net/slf_prtrts/zeuxis.htm
    The strokes of the brush are visible, but not any lines.
    Still this painting is much better, than the ones I saw from other painters in his time.

    This is just an opinion, that I share with Rembrandt, based on research, while other painters in his time, shared the opinion of vector based painting in lines, as opposed to surfaces. Pixels are surfaces, while polygons are lines between points, although mathematical shapes may also be used. Pixels are rectangular, any line there will disappear, and by that the drawing is done in the mind of the observer of the drawing, not by the computer.

  4. #34
    Elite Dragon Mothrayas's Avatar
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    Default Re: Impossible to improve Dungeon Keeper.

    Quote Originally Posted by dragonfist View Post
    other irrelevant crap about pixels and paintings by Rembrandt, including a GIANT IMAGE
    Ever heard about linking to images?

    The Awakening


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