Originally Posted by
Mothrayas
DK1 textures are pixelly and clearly have a restricted pallette, far from the "perfect" you seem to imply it to be.
Yes, and pixelly the polygon renderings are not. This is also their difference. But the human eye, locates fading objects from color, light and dark, not from lines. Polygons is a line based way of drawing, vector-based if you want, that assigns 3d objects into a not existing 3d illusion on a 2d screen. The way pixels portray shapes, gives a living impression, that is used by the great masters as Rembrandt, while other less great painters from his time, would use a line as a separation between objects in paintings. A rectangular pixel is the same shape as the monitor or plasma screen, while in Dungeon Keeper many pixels are transparent, as with some spell cast renderings, ghost, speed spell. The several layers the pixels are decided to by the computer, in order to make use of the 2d screen that interfaces the human to this stone, are all logical, more logical than than a polygon line, that will take extra works to make transparent, because transparency will give a new image there. Less freedom.
I'll have a look whether I can find an example.
Brushstrokelly Self portrait by Rembrandt
There are many more paintings you can observe, with which I try to make my point, over here;
http://www.rembrandtpainting.net/slf_prtrts/zeuxis.htm
The strokes of the brush are visible, but not any lines.
Still this painting is much better, than the ones I saw from other painters in his time.
This is just an opinion, that I share with Rembrandt, based on research, while other painters in his time, shared the opinion of vector based painting in lines, as opposed to surfaces. Pixels are surfaces, while polygons are lines between points, although mathematical shapes may also be used. Pixels are rectangular, any line there will disappear, and by that the drawing is done in the mind of the observer of the drawing, not by the computer.