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Thread: Original creature stats

  
  1. #11
    Dragon DragonsLover's Avatar
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    Default Re: Original creature stats

    Quote Originally Posted by Krizzie View Post
    Well some spells are fixed, but some creatures also got new spells.

    I probably missed a few..

    Warlock - Reflect (why?)
    Because it would sound logical for a spellcaster to have something to protect him against ranged attacks. And the Warlock must train a lot of time to get to level 9 and get this spell. And there's no other evil creatures excepted for the Ghost to have this spell. I just wanted to have the opportunity to have this spell more often on the evil side.

    Quote Originally Posted by Krizzie
    Vampire - Hail (Understandable, since he only uses drain from range)
    Well, I considered that it was a bit weird for the Vampire to only get a single ranged attack. I was looking for something to give to him as well, and Hailstorm was something that would suit him well. Also, once again, there's only one evil creature to get this spell: the Spider. I wanted to have this spell more often. And again, you have to train the Vampire a lot to get this spell.

    Quote Originally Posted by Krizzie
    Dragon - Melee (I like it, but makes them hell of a lot stronger)
    In the latest version of my patch, the Dragon doesn't have Melee anymore.

    Quote Originally Posted by Krizzie
    Horny - Armor (Why?)
    Well... to protect him much. It was mainly because of the Dexterity bug: as the Horned Reaper couldn't hit much and suffer a lot from damages, I wanted to tough him much during attacks.

    Quote Originally Posted by Krizzie
    Knight - Armor (Why?)
    Again, in the latest version of my patch, Knight has Word of Power back like if nothing has changed.

    Quote Originally Posted by Krizzie
    Avatar - Meteor/Hail (Why?)
    To make him much tougher, but I also realize that he doesn't move much by constantly shooting projectiles. Maybe I should remove them?
    I like dragons! They're the center of my life! I'll never forget them...



  2. #12
    Elite Dragon Mothrayas's Avatar
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    Default Re: Original creature stats

    Quote Originally Posted by DragonsLover View Post
    To make him much tougher, but I also realize that he doesn't move much by constantly shooting projectiles. Maybe I should remove them?
    The combination of Drain, Missile and a bunch of supportive spells means he's not going to move much anyway, and this gives him some more power at range. I think it's best to keep Meteor and Hail.

    The Awakening


  3. #13
    Ghost
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    Default Re: Original creature stats

    Doesn't all the ranged stuff make him weaker? His melee damage is huge and much more dangerous than ranged spells.

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