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Thread: Original creature stats

  
  1. #1
    Fly
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    Default Original creature stats

    Hi everyone!

    Tonight I tried out DK FX the first time. And it works nice on Windows Vista - besides some crashes sometimes after quiting a level but I do savegames

    First of all, thank you mefistotelis and others who did this amazing mod.

    I have a question: I noticed lots of modification in creatures for example horny is much stronger (beats a level 10 knight on level 10 ).
    How can I make the stats absolute original?
    Cause
    1. I want to be able to play original
    and
    2. I want to start moding the creatures for fun from scratch.

  2. #2
    Elite Dragon Mothrayas's Avatar
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    Default Re: Original creature stats

    No stats are edited. Some spells are added to a few creatures, but all stats are exactly as they were in the original DK1. Horny is much stronger than a Knight, even in the original.

    In the 'creatrs' subfolder config files with all creatures are listed. Open these with a text editor and you can edit any creature.

    The Awakening


  3. #3
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Original creature stats

    The reason why that may be is because the dexterity bug was fixed, so Horny hits more often than he did in the original.
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  4. #4
    Fly
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    Default Re: Original creature stats

    Thanks for the fast anser.

    Quote Originally Posted by Metal Gear Rex View Post
    The reason why that may be is because the dexterity bug was fixed, so Horny hits more often than he did in the original.
    Oh right, he has longe the speed spell.

    Allright. Awesome work here, I like DK FX!


    I noticed something
    LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000

    Every creatures has this values, can I change them to make training longer?
    Last edited by CargoOfDarkness; February 15th, 2010 at 23:00.

  5. #5
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Original creature stats

    Quote Originally Posted by CargoOfDarkness View Post
    Thanks for the fast anser.


    Oh right, he has longe the speed spell.

    Allright. Awesome work here, I like DK FX!
    Well that too...

    So the level 10 speed bug (When it went away shortly after) is fixed but the dexterity bug (Dexterity is how easily it hits, after reaching 255 it would return to 0 but it now stays at 255) is also fixed to a certain extent so Horny now is quite stronger than a Knight.

    Knight still is strong... Against 100 Level 4 Warlocks Horny would lose but a Knight would win.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
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  6. #6
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    Default Re: Original creature stats

    Well some spells are fixed, but some creatures also got new spells.

    Warlock - Reflect (why?)
    Vampire - Hail (Understandable, since he only uses drain from range)
    Dragon - Melee (I like it, but makes them hell of a lot stronger)
    Horny - Armor (Why?)
    Knight - Armor (Why?)
    Avatar - Meteor/Hail (Why?)

    I probably missed a few..

  7. #7
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: Original creature stats

    Quote Originally Posted by Krizzie View Post
    Well some spells are fixed, but some creatures also got new spells.

    Warlock - Reflect (why?)
    Vampire - Hail (Understandable, since he only uses drain from range)
    Dragon - Melee (I like it, but makes them hell of a lot stronger)
    Horny - Armor (Why?)
    Knight - Armor (Why?)
    Avatar - Meteor/Hail (Why?)

    I probably missed a few..
    Mefistotelis used DragonsLover's unoffical patch. Remember you can change the creatures in whatever way you like in the creatrs folder.


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  8. #8
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    Default Re: Original creature stats

    Yes I know that, but why.

  9. #9
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Original creature stats

    Quote Originally Posted by Krizzie View Post
    Well some spells are fixed, but some creatures also got new spells.

    Warlock - Reflect (why?)
    Vampire - Hail (Understandable, since he only uses drain from range)
    Dragon - Melee (I like it, but makes them hell of a lot stronger)
    Horny - Armor (Why?)
    Knight - Armor (Why?)
    Avatar - Meteor/Hail (Why?)

    I probably missed a few..
    I personally don't agree with the Warlock-Dragon's changes. Makes them too strong.

    I also notice Vampires are now a hell of alot stronger... and harder to kill...

    In Dixaroc, the one with the Spider, the enemy had a level 10 Vampire. I had 2 Level 10 Dark Mistress, and 1 Level 9 one, casting Lightning/Drain on him with Speed. He was being defeated rather quickly, considering it was 3 against one. But when he leveled, he often leveled back up because of the Hail and its multi hits, which gained him experiance. And because of how Resurrect works, this makes it a bit challanging too!

    For those who don't know how resurrect works with the experiance, I'll explain it...

    Similar to the Increase Level special, any experiance he has will carry over.

    And with Hail, he was getting experiance fast.

    So as Level 6, he gains 5000 experiance (Just an example)

    He drops to level 5, he begins with the same 5000 experiance... now he only needs 7000 experiance instead of the full 12000 experiance. And by this rate, when he hits level 4 he'll level back up to level 5... This can be annoying, I also note that with 3 Dark Mistresses using Drain/Lightning with Speed is a fast way to kill him and the longer he lasts, the more experiance he will gain... And the Drain heals him back up as well as the Heal Spell so for creatures who deal less damage, he is that much more threatening.

    God, imagine a group of them... O_O

    Now I just need to wait til the day I get my own modifications to FX (Because I like my modifications! )
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
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  10. #10
    Elite Dragon Mothrayas's Avatar
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    Default Re: Original creature stats

    Quote Originally Posted by Krizzie View Post
    Warlock - Reflect (why?)
    Because this way they're actually useful against other spellcasters.
    Quote Originally Posted by Krizzie View Post
    Vampire - Hail (Understandable, since he only uses drain from range)
    You said it yourself.
    Quote Originally Posted by Krizzie View Post
    Dragon - Melee (I like it, but makes them hell of a lot stronger)
    To make them do noticable damage in melee when not possessed.
    Quote Originally Posted by Krizzie View Post
    Horny - Armor (Why?)
    Because Slow doesn't work.
    Quote Originally Posted by Krizzie View Post
    Knight - Armor (Why?)
    To power him up a bit, I guess.
    Quote Originally Posted by Krizzie View Post
    Avatar - Meteor/Hail (Why?)
    Making him more fearsome in ranged combat.

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