DK1
DK2
New System (Suggest Please)
If we use DK1 skeletons in the game only humanoids will turn into skeletons when they die.
What about the others in the prison, should they simply die or turn into some other kind of monster when they run out of health (ghost/other undead)?
I like DK 2 skeletons... the fact you can spam them is counterbalanced by the fact they can't really fight for #$%$. They still manage to be useful though. I use them all the time for guard duty and for taking out doors or traps on the other-side of the map... which would result in my other creatures getting pissed off at having to walk back. Skeletons in DK 2 weren't meant for primary creatures, they were meant to top up your numbers afterwards. The fact that they are more easy to obtain attributes to this.
There was nothing wrong with the DK 2 system.
Last edited by MeinCookie; February 25th, 2010 at 08:03.
{RPG} Creature Page: Here | My Maps, My Comic
Not even Vermillion reads the OOC threads
Current Awakening Creatures
Vermillion Ignoble, the Unsightly Mad Rogue
Grot de Groit, the Happy Troll
Asifet, the Martial Warlock
Dreggory 'Dregs' Pakal, the Mercenary Goblin
Ithique, the Brutish, Killer Dark Elf
Bastain Ignoble, the Jerkass Veteran Rogue
Shaylum, the Dark Archer
Scourge, the Possessed Rogue
Azazisaz Badward, the Warlock Artificer
Zama, the Amazing Flying Beetle
Spindle, the Elderly Spider
Buzzard, the Annoying (and Thankfully Dead) Firefly
Ortype, the Stupid Orc-Troll
8 :Creatures Dispatched | Creatures Killed: 9
In DKI, all creatures would die if killed.
The only flaw in DKI is that enemy Skeletons were able to be imprisoned, I didn't think that made any sense since the only way to knock a skeleton out (logically speaking) would be to destroy it. Also, Fairies, Mistresses, Witches and Samurai's(especially Samurai's) were deadly if in masses because they all had lightning.
Anything with lightning was annoyingly powerful but I don't think Skeletons should lose that ability.
Skeletons come easy but even in DKI, they died easily. Have some Bile Demons!
...heck! Get some Horned Reapers and they'll whack the living shite out of the Skeleton's and they'd probably only have to be level 5 to do it!
DKI Skeleton's all the way!
DKII had a cannon fodder style for its skeletons that made them act more like scouts or rogues than something which could fight by itself, but it and the vampire were the only two creatures which remained true to the death-system from DKI.
As long as you keep the DKI rivalries then a player would risk not having Bile Demons if it was to have a bunch of skeletons, but I also like that only humanoid creatures become skeletons whereas others would either die, get converted or become ghosts.
This all basically means that creatures may not want to be that humanoid and like someone else pointed out, a player is hardly going to just have a spam-nation of Skeletons if a bunch of more effective creatures come along.
As long as the games balanced enough, then having a bunch of one creature won't be good enough.
That's what DKI teaches! Look at some of the levels where one keeper is hogging all of one kind of creature and scavenges any of the same kind that you obtain. You kick that keepers ass due to their lack of diversity.