A vicious, brutal creature more beast than human, Savages move in either small groups or on their own. They are sometimes deserters from hero or other human armies and as a result their powers can be quiet broad ranging. Savages are strong, agile and fast. They are particularly good against hostile neutrals, having dealt with them all in his day to day survival.
They have the extra ability as a tracker and they will follow the "scent" or trail of creatures, particularly mistresses, fairies and likened creatures. They will also track imps as they make a good roast.
Health: Medium
Attack: Medium
Defense: High
Armour: Low
Accuracy: ???
Speed: Slightly above average
Dexterity: High
Intelligence: Low
Wage: Low-Medium
Appearance
Until i can track down an appropriate picture I'll just describe them. Savages are very dirty, with mattered hair and torn clothes. They may have a few worn, scratched pieces of armor like should guards that they have scavenged or still have from deserting their army. They are have a muscular, fit look about them because they have to survive alone in the inhospitable under-realm as well as live through any confrontations they face with the other native fauna.
Savages crouch a lot and have an unusually good sense of balance.
Prospective Skills
Level 1 - Melee
Level 1 - Heightened Smell (Allows Savage to follow the paths of creatures that have passed over a piece of ground)
Level 2 - Gore (A more powerful melee attack with a moderately longer recharge)
Level 4 - Bloodlust (Savage temporarily gains more hit-points[if he is on 100% then he will get 100% of the hit-points boosting but if he is on say, 15% he will only get 15% of the additional hit-points] and heals slightly)
Hang-out group
If tortured into service savages will hang-out with other savages and any human members of the opposite sex. Unfortunately the desire for company isn't shared and mistresses etc. will become unhappy if near savages.
Behavior in Dungeon
Savages will hang around the hatchery, combat pit and they will also get on well with bile demons, goblins and trolls and any other less civilized creatures. Savages will sometimes brawl when together but very rarely. Brawling can be avoided if they fight in the combat pit or attack hostiles often enough. Mistresses won't torture savages.
Savages will train unusually fast.
Loves
-Women
-Combat (They will hang around combat pits)
-Food (Whatever its form)
Obtainable By
Torture and editor only
Hates
-Libraries (If in a room destroying temperament than this is the room they will destroy)
-Being Hungry
-Warlocks, Wizards (and Alchemists if they are in)
Style
Strong Flanker
Lair
Ideas?
Jobs
- Fighting
- "Tracking"
- Scout
- Training
Weak Against:
-Fire weapons, abilities and traps
-Fear weapons, abilities and traps
Strong Against:
-Ranged Creatures (Due to speed and good attack/health)
Mentor Quotes
"Your creatures are being preyed on by neutral savages!"
-Mentor
"Your savages are hungry, feed them before they start eating your imps!"
-Mentor
"Keeper, your savages are learning to speak! Soon they'll be asking for pay rises!"
-Mentor
"One of your savages has uttered his first word; Kipper. Apparently savages like fish."
-Mentor
"One of your savages has devolved!"
-Mentor
"Your creatures are disgusted, teach your savages table manners!"
-Mentor
Information
Savages can been found around deserted hero forts and dungeons, alongside wild populations of goblins and trolls, in "war-bands" or "tribes," and even sometimes just wandering the land on alone. Savages come from many roots. Some are deserters from hero armies who have fled into the darker parts of the under-realm and become wild. Others were bought up wild.
Prospective Names:
Flint