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Thread: Training

  
  1. #11
    Vampire MeinCookie's Avatar
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    Default Re: Training

    Quote Originally Posted by Metal Gear Rex View Post
    However I think we all agree on DK1's fighting experiance system on experiance when hit rather than experiance per second of battle because [sarcasm]I'm sure I'd clearly be gaining experiance as fast as killing Imps as fighting Horny.[/sarcasm]
    Perhaps, but that doesn't mean you can't drop down the experience earned per hit by a level-dependent fixed percent in Combat and Training Rooms. Basically you would earn more fighting a Horner Reaper in combat pit than say, a dwarf, but it is still quite a bit less than actual combat experience gain.

    Training Room:
    Level 1-2: 15% Less than Combat
    Level 2-3: 20% Less than Combat
    Level 3-4: 25% Less than Combat
    Level 4-5: 30% Less than Combat
    Level 5-6: 35% Less than Combat
    Level 6-7: 45% Less than Combat
    Level 7-8: 70% Less than Combat

    Combat Pit:
    Level 1-2: 5% Less than Combat
    Level 2-3: 5% Less than Combat
    Level 3-4: 10% Less than Combat
    Level 4-5: 10% Less than Combat
    Level 5-6: 15% Less than Combat
    Level 6-7: 15% Less than Combat
    Level 7-8: 30% Less than Combat
    Last edited by MeinCookie; February 27th, 2010 at 12:38.
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  2. #12
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Training

    Quote Originally Posted by MeinCookie View Post
    Perhaps, but that doesn't mean you drop down the experience earned per hit by a hit by a level-dependent fixed percent in Combat and Training Rooms.

    Training Room:
    Level 1-2: 15% Less than Combat
    Level 2-3: 20% Less than Combat
    Level 3-4: 25% Less than Combat
    Level 4-5: 30% Less than Combat
    Level 5-6: 35% Less than Combat
    Level 6-7: 45% Less than Combat
    Level 7-8: 70% Less than Combat

    Combat Pit:
    Level 1-2: 5% Less than Combat
    Level 2-3: 5% Less than Combat
    Level 3-4: 10% Less than Combat
    Level 4-5: 10% Less than Combat
    Level 5-6: 15% Less than Combat
    Level 6-7: 15% Less than Combat
    Level 7-8: 30% Less than Combat
    Training Room should work by training values, DK1 and DK2 worked like that, therefore don't use the experiance when hit. Combat Pit should use that, but like you said a discount otherwise it is too strong.

    Oh and I don't think it should decrease as they level, that would be really annoying. Just keep it at like 15 or 20 or something, remember experinace needed increases too.
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  3. #13
    Vampire MeinCookie's Avatar
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    Default Re: Training

    Quote Originally Posted by Metal Gear Rex View Post
    Oh and I don't think it should decrease as they level, that would be really annoying. Just keep it at like 15 or 20 or something, remember experinace needed increases too.
    A good point... but I still think that it should take much longer to rank in Training Rooms the higher your creature gets. Because it is simply training, and while it might make do on lower levels it shouldn't have as much effect higher up. You don't see crack troops going through trainee assault courses.

    Not necessarily an issue in the Combat Pit although a fixed value below ordinary combat would be nice
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  4. #14
    Imp Zander353's Avatar
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    Default Re: Training

    I do think that the training room should have some kinda of a level limit b/c alot of people like to make gem maps :/ that means unlimited money and training... I also think that the cap should be raised about to 20 just because i want to see a goblin beat the hell out of a dark knight xD ... then again those are just my opinions

  5. #15
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: Training

    Quote Originally Posted by Zander353 View Post
    I do think that the training room should have some kinda of a level limit b/c alot of people like to make gem maps :/ that means unlimited money and training... I also think that the cap should be raised about to 20 just because i want to see a goblin beat the hell out of a dark knight xD ... then again those are just my opinions
    Well a reason of just to see that isn't a very good reason, not even EA changed that so are we going to go farther than that?
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  6. #16
    Vampire MeinCookie's Avatar
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    Default Re: Training

    Perhaps you can toggle that on skirmish maps. Classic and Expanded.
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  7. #17
    Stick User A New Room's Avatar
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    Post Re: Training

    How about something like this:
    • In the Training Room Creatures train at normal speed 1-6, Level 7-10 is slower.
    • Combat gives creatures the most exp.
    • They also gain a small amount of experience for doing jobs (ie reading and working)
    • Creatures who enjoy training will continue to do so for fun when idol. (This way there is no empty training room when creatures are level 10)
    • Imps gain a small amount of exp from digging, they gain more experience by using the Training Room but cost a lot to train.


    Personally I prefer the DK style, but I can sort of see what they were trying to do with training in DK2.
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  8. #18
    Vampire MeinCookie's Avatar
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    Default Re: Training

    I don't know. I really feel that Levels 9-10 or equivalent should be gained by combat only. I suppose that clashes with being able to have higher levels but perhaps that is what combat pit can be for.

    Ok... Perhaps this:

    Training Room trains to Level 4 at a speed only just below normal combat. At Level 6-7 it is perhaps slower, a noticeable difference, and at Level 8-9 it becomes quite inefficient. Combat Pit can't train creatures lower than Level 4 and can train to Level 10 but is consistently 20%-30% less experience gained per hit than actual combat equivalent. Combat... well that can train you from Level 1-10 with no percentage deducted.

    This means that Combat Pit doesn't make Training Room redundant at early stages and that Training Room can train creatures to reasonable levels, abet at a slower pace. Combat still rules.
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  9. #19
    Stick User A New Room's Avatar
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    Default Re: Training

    Why is the combat pit needed? It is just another room...

    I'll put it this way, the less rooms there are the smaller the Dungeon needs to be. A smaller dungeon makes for a more manageable dungeon, which therefore can increase efficiency. :/
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  10. #20
    Your Majesty Hapuga's Avatar
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    Default Re: Training

    ok, let's have 4 rooms with 4 types of creatures, one defends, one attacks melee, one attacks ranged, and one attacks magic.

    Perfect efficiency. Will you play such a game?
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