Page 3 of 9 FirstFirst 12345 ... LastLast
Results 21 to 30 of 85

Thread: RPG Suggestion Thread

  
  1. #21
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,624

    Default Re: RPG Suggestion Thread

    So does anyone have any rejection of the Fly/Firefly and Human/Elven Archer suggestion? It's not that big of a change so if no one disproves, then I'll add it at the end of the day.

    As I was looking through the Traps and Doors, I noticed the various Traps we didn't have. Lava Trap, Trigger Trap, and the Word of Power/Inferno Trap. I understand that the former two were rather overpowered and useless respectfully, but why was the third one not included? Would people desire to add an Inferno Trap?

    Also, I would like to add a Lava and Trigger Trap. For the Lava Trap, the changes that would be made would be that it cannot be built adjacent to any wall nor a fellow Lava Trap. Its lava is also significantly weaker than normal lava. (And keep in mind that it takes up only a single tile so more agile Creatures could jump over it) As for the Trigger Trap, perhaps all Traps adjacent to it remain invisible until it is triggered? (Might be effective with say a Boulder Trap)

    (And as an extra note, the Spike Trap got neglected when icons were being passed out)
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  2. #22
    Mapmaker Skarok's Avatar
    Join Date
    Apr 2011
    Location
    Germany
    Posts
    399
    Gamer IDs

    Gamertag: Skarok

    Default Re: RPG Suggestion Thread

    Nothing against more variety would be a nice addition.

    I'd like an inferno and trigger tap, though I'm undecided about the lave one. Trigger trap would also be more useful if they wouldn't get destroyed by a boulder trap that rolls over them, they'd be really useful then, actually.

  3. #23
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,624

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by Skarok View Post
    Nothing against more variety would be a nice addition.

    I'd like an inferno and trigger tap, though I'm undecided about the lave one. Trigger trap would also be more useful if they wouldn't get destroyed by a boulder trap that rolls over them, they'd be really useful then, actually.
    Well Boulder Traps are pretty one time use so it would have to be replaced anyways. I'm thinking of also making the Trigger Trap a one time use but making it very easy to mass produce. I mean, once the Traps are revealed, the Trigger Trap isn't very useful anymore is it?
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  4. #24
    Vampire MeinCookie's Avatar
    Join Date
    Dec 2009
    Location
    Terra Australis, The Overworld
    Posts
    1,887
    Gamer IDs

    XFIRE ID: popgunpigeon

    Default Re: RPG Suggestion Thread

    Now might be a time to note that there are trigger traps already in RCI. They were part of NK's original map plan and they remain, meaning that they are somewhat already approved since that map was approved. Guess what? They ain't useless =D. Even your own workshop experience experiment included them.

    If you ask me they are part of the RP, its just that old pages are out of date.
    {RPG} Creature Page: Here | My Maps, My Comic


    Not even Vermillion reads the OOC threads

    Current Awakening Creatures


    8 :Creatures Dispatched | Creatures Killed: 9

  5. #25
    Spider ARMofORION's Avatar
    Join Date
    Jan 2012
    Posts
    248
    Gamer IDs

    Gamertag: NEVEC DARKBLADE Steam ID: blackdragonknight254

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by Metal Gear Rex View Post
    Well Boulder Traps are pretty one time use so it would have to be replaced anyways. I'm thinking of also making the Trigger Trap a one time use but making it very easy to mass produce. I mean, once the Traps are revealed, the Trigger Trap isn't very useful anymore is it?
    Weak but easily built.

  6. #26
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,624

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by MeinCookie View Post
    If you ask me they are part of the RP, its just that old pages are out of date.
    Probably. Duke never touched the RPG Rules Trap/Doors post. Never.

    Quote Originally Posted by ARMofORION View Post
    Weak but easily built.
    Of course. Trigger Traps were never that strong and don't look that strong to begin with.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  7. #27
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,624

    Default Re: RPG Suggestion Thread

    Alright, so I've added the Firefly and I've also updated the Spell Sets of all Creatures. I'll get the Heroes updated later.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  8. #28
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,624

    Default Re: RPG Suggestion Thread

    So as of now... Inferno Trap and Trigger Trap both seem pretty good to go but Lava Trap is questionable.

    I'm going to make a decision on Friday night, so you have by then to give me your opinion.
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

  9. #29
    Spider ARMofORION's Avatar
    Join Date
    Jan 2012
    Posts
    248
    Gamer IDs

    Gamertag: NEVEC DARKBLADE Steam ID: blackdragonknight254

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by Metal Gear Rex View Post
    So as of now... Inferno Trap and Trigger Trap both seem pretty good to go but Lava Trap is questionable.

    I'm going to make a decision on Friday night, so you have by then to give me your opinion.
    Lava trap: fragile and difficult to make (Takes the longest to be built), limit on how many can be produced by a workshop by size (3X3=1 lava, 5X5=3, ect.)
    Lava is weaker, and cannot be triggered by stealthy or flying creatures.

  10. #30
    Awakening Game Master Metal Gear Rex's Avatar
    Join Date
    Sep 2009
    Posts
    5,624

    Default Re: RPG Suggestion Thread

    Quote Originally Posted by ARMofORION View Post
    Lava trap: fragile and difficult to make (Takes the longest to be built), limit on how many can be produced by a workshop by size (3X3=1 lava, 5X5=3, ect.)
    Lava is weaker, and cannot be triggered by stealthy or flying creatures.
    I don't think some of those limitations will work, but they may be too limiting when combined with my earlier suggested ideas. However, I agree that Flying should not trigger it. Stealthy Creatures, I think it depends on the Creature. Just about any trap can be bypassed if a Creature is stealthy enough.

    Quote Originally Posted by Metal Gear Rex View Post
    For the Lava Trap, the changes that would be made would be that it cannot be built adjacent to any wall nor a fellow Lava Trap. Its lava is also significantly weaker than normal lava. (And keep in mind that it takes up only a single tile so more agile Creatures could jump over it)
    Dungeon Keeper 2 Patch: With More Balance and Pie [Hiatus]
    Forever Hiatus. Probably. Latest Version: 3.5 w/Levels 1-11 Revised.

    The Awakening: GM Powers Activate!
    Tesonu is napping!

    LOL, WFTO

Similar Threads

  1. The Strah-Teh-Gee Thread
    By Kromeh in forum Dungeon Keeper 2
    Replies: 6
    Last Post: September 27th, 2010, 03:38

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •