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Thread: RPG Suggestion Thread

  
  1. #81
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: RPG Suggestion Thread

    Quote Originally Posted by NerdyTB View Post
    Alongside its current abilities, I think that the Scavenger Room should also allow heroes that are the same type of any heroes currently scavenging to enter the dungeon without having to be knocked out and converted. This will increase the freedom of RPers of what creatures they want to bring in, but extra work is still needed for those who want to be first of a specific hero.
    When I was considering various ideas for the Scavenger Room, this idea occurred to me. Or something similar to it. Or maybe numerous ideas similar to it. I don't remember exactly, but I rejected them for one reason or another. I'd also reject this idea in its raw, presented format because as it is, it clashes with the Torture Chamber. Essentially puts the room out of business. This was the reason why I rejected the idea originally while it was in my head.

    But then I had another idea to get them both to work. Basically, the Scavenger Room acts like a Hero Portal, in that Heroes can come through it, but only if the proper rooms are obtained. Meanwhile, the Torture Chamber works exactly as it did in the games in that it allows converts to occur regardless of whether or not the Player can attract them normally.

    Therefore, the Torture Chamber has the advantage of bringing in anyone, so long as the RPer can wait for said battle to occur, while the Scavenger Room needs additional rooms to work. This way, it can't be abused, like the way Animus tried to use it. It doesn't encourage early building because it can't instantly gain Heroes of any kind, as that will be the Torture Chamber's usefulness. Of course, the Scavenger Room is still more useful late-game, that's because it's a late game room.

    Quote Originally Posted by NerdyTB View Post
    Making it usable as somewhat of a Dungeon ancestry.com phone book would also be interesting, allowing creatures to connect with relatives not in the dungeon.
    I think that essentially falls under the "Scavenge Information" idea I had.

    Quote Originally Posted by NerdyTB View Post
    Also, for ideas of how a Naga would look from a Keeper's perspective, here are some models from Warcraft 3 that can be used as an example.
    My goal is to keep its base design very simplistic. Creating the basic form that is required, but allowing for much flexibility to be had as to remove any sort of additional and/or unnecessary expectations for what it looks like. It's essentially just a half-human half-snake creature with claws. Pretty simple to imagine.
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  2. #82
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: RPG Suggestion Thread

    Also, as a note, being as I already decided to scrap the Level Penalties, I will be giving a refund of EXP for anyone who has suffered an EXP loss as a result of Level Penalties. PM me all required information as to where and when it occurred in addition to the amount of EXP lost.

    I've already updated Crystice to reflect this as well and can use her as an Example. She moved from Northland to Frozengard and went from Level 4.9 to 3.0, losing 35 EXP from 3 to 4 and 40.5 from being 90% of the way to 4 to 5, for a total of 75.5. This has bumped her up to Level 7 with 7.5/110 EXP. Suria has competition.
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  3. #83
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: RPG Suggestion Thread

    Here's an idea I've had for... actually a good long while. I think this started since before I became GM. Anywho.

    My idea is basically the creation of a room that stores technology to upgrade other rooms. The amount of upgrades the room can store is based on its size. Upgrades are still researched in the Library. We can create a totally new room or we can use the Barracks as a means to impliment the room using existing DK designs. One of the purposes of this room is an expanded use of the Library and need for researchers to compete with manufacturers. Another is to add to the possibility of specializing for certain realms as its highly unlikely to research everything unless you have a large realm in addition to researchers. For the sake of the discussion, I will be referring to this room as the Barracks regardless.

    The Barracks can store one upgraded researched item per "middle" tile. (Basically a tile that isn't on the very edge of the room in case that isn't absolutely clear) In order for a room to be upgraded, the downgraded version of the room must be researched and built. Research cannot be done if the Barracks is full. As the Lair and Hatchery upgrades are either minor or purely aesthetic, they are granted automatically as freebies once a Barracks has been built and they do not use up any space.

    Room Upgrades

    Spell Upgrades



    I don't have research values up yet, obviously, but there are a few things I would like to point out. As a general statement, some of these are simply and obviously designed to prove accessibility to certain things, like the Skeleton with the Prison upgrade for example.

    Training Room: Increases Training EXP by 10-25%

    ...

    Combat Pit: Max Level 8 -> 9-10
    These is geared more towards new Creatures who appear later in the RP when everyone is higher leveled. We are reaching that point, actually. It does make it easier for new Creatures to catch up with everyone else. As for the Combat Pit, I always had the idea that with the Training Room max level increase, the Combat Pit should also receive its own increase. As it is designed to get a Creature to higher levels in a safer and more controlled environment, I figured a max level increase would fit its purpose.

    My only concern is that everyone tends to use their own EXP systems so this could potentially be a problem. Though I think the only real problem would come with systems like Cookie's old one where the EXP required to reach every next level was the exact same as the very first level. Such systems are easily abusable in general and I prefer to keep them out regardless so my concerns may be a non-issue.

    Torture Chamber: Allows Converts to start at Levels 2-3 instead of 1 if they are equal to or beyond those levels.
    This is also geared towards new Creatures as it allows them to start at a higher level. I couldn't actually think of any other use for it that wouldn't be aesthetic like the Hatchery. There are a number of things to note, however.

    Levels 2-3 are still pretty low so it doesn't make that big of a difference, but it is still a considerable difference. We are at that point though when those levels don't matter as much.

    Gaining advantage of the upgrade is situational. You have to wait for the Creature you want, which may be at a time where its simply faster to bring in a new Creature normally and have it train. Additionally, as a convert, it has certain backgrounds attached to it, which does make it even more situational. As for Heroes though, it is a more universal buff but Heroes have their own restrictions.

    It's difficult to abuse this early in a realm as you have to first research and build a Barracks then research and build both a non-upgraded and upgraded Torture Chamber. As the Torture Chamber is a more pricey room, it has the drawback of restricting the Keeper early on by taking focus from other earlier rooms, such as the Workshop. If a Keeper had the means to easily research and build it, then he probably didn't have a strong need for its bonuses to begin with as he likely already had a well trained army. It's an extra perk as are most room upgrades. It is not necessary or meant to be a massive advantage point.

    Personally I prefer the Level 3 starting point as opposed to the Level 2 starting point since it makes more of an impact. This is a more late game room after all.

    Graveyard: Reduces Bodies Required for Vampire from 5 to 3 AND/OR reduces EXP loss from Resurrection by 10%
    I don't think the reduction of EXP loss from Resurrection is all that bad, honestly. Like the Torture Chamber perk, it can't be abused for its own reasons. It makes a small difference, being a perk, so its useful. But its not so useful or significant that you can spam resurrection else you'll just lose a bunch of levels. Pretty self explanatory beyond that, really.

    I think the only real question is whether or not the Body reduction is going to be included.

    Thunder: Doubles radius for 50% More Mana
    Yes, I will be adding Keeper Thunder (aka DK1 Lightning).

    Casino: Glorifies the Casino with many more games and expansions AND/OR allows the Casino to convert into a darker themed Tavern with bar fights and strippers
    We need more strippers.
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  4. #84
    Hellhound Searingflame2's Avatar
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    Default Re: RPG Suggestion Thread

    Non-humanoid skeletons...

    Do they adopt a humanoid skeleton via magic, or are they as they were in life? Insects lack a vertebrate skeleton, can they be raised too?

  5. #85
    Awakening Game Master Metal Gear Rex's Avatar
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    Default Re: RPG Suggestion Thread

    Quote Originally Posted by Searingflame2 View Post
    Do they adopt a humanoid skeleton via magic, or are they as they were in life? Insects lack a vertebrate skeleton, can they be raised too?
    Yes.



    .........



    Or to be more specific, the former. And yes Skeletons can come from Insects too. DKII logic!
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