Cursez. Cursez.
Cursez. Cursez.
I too enjoy both games. Dk1 has a good evil feel. Dk2 had much better improvements in 3d gamplay, and the humanoid creatures help us relate to them. True, 51%+ of the people on the forum enjoy dk1, but I'm part of the few that likes both.
good things from dk 1...
- Horned reaper... NOT HORNY
- Bile Demon model was fatter and better
- Better creatures.. they were more demonic and not just hero counterparts.
- Hounds, Demon spawn, orcs etc
- Magic doors were better and gem block graphics were better
- Horned Reaper needs to get angry. (was very good)
- Was a better game generally, had better gameplay. was more demonic and less of a mainstream game like dk2
Good things from dk2...
- Dungeon heart model... (made it look alive)
- Mindless skelingtons
- Casino (or if not tavern or something similar)
- Training room only goes to level 4 (made the game more structured and tactical)
- Black knight ( i liked him but he needs to be more demonic)
- Rogues and Dark elves need to go
- Secret doors =)
- I liked dark angels but im not sure how they'd fit in with horned reapers.
- Different kinds of bridge
And prolly some more stuff... this is just off the top of my head.
ok, we know what was good from both games, what we need to know is what creatures were bad and need to go.
I'll agree with Patrician, adding to many creatures may be a problem. I think we should concentrate on creatures that don't belong to your dungeon, such as heroes and neutrals. For neutrals we could do ether wildlife (such as wolves) or a third class (like elementals or mutant wildlife- werewolves).
Ok, so we could have nuetral creatures, but would they be hostil and try to attack everyone, or would they be mutural, meaning they attack no one, and mind their own buisness
Maybe both- mutrals will be part of the background or maybe some creatures will eat them (like fish) but the neutrals will be something like a third class which will make you piss off at times.
Whatever you decide to do don't remove insects. They are the representation of filth. Just design them hairy and slimy. Cockroaches, flies, spiders and worms/wyrms - All of them hairy and slimy.
Let there be wall walking - an ability that would be an eye candy and make insects usefull.
-Flies fly fast in curvy routes and land for a second.
-Roaches fly for a brief time, then they clap on the ground, -Spidies weave web and can walk on it.
-Worms/Wyrms: can be used for excavation rides (twice the skill of imps in this regard). However they do not carry gold around (and not get paid, obviously). Wyrms are slimy and their skin reflects their enviroment.
They crawl in curves and when they are on unclaimed dirt can vanish into it and crawl into the earth. They become dragons when they reach Level 10, like the DK1 demon spawn.